“ | For the last time, I answer to no one! | ” |
— Black Knight, Shovel Knight: Shovel of Hope |
Black Knight (sometimes known as The Black Knight) is a main character and boss who appears in all campaigns of Shovel Knight: Treasure Trove, and a playable character in Shovel Knight Showdown. He is Shovel Knight's enigmatic, yet well-intentioned rival. His fighting style differs from Shovel Knight, despite their same choice of weapon.
Official Bio[]
“ | As the Yin to Shovel Knight’s Yang, the Black Knight calls nobody master. Clad in obsidian armor, he hounds Shovel Knight to the ends of the Earth, spoiling for a battle. The Black Knight’s skill with the Shovel Blade rivals that of Shovel Knight, or so the Black Knight hopes to prove! While Shovel Knight is confused as to why he has this mysteriously relentless doppelganger, no number of humiliating defeats by Shovel Knight could dampen the Black Knight’s spirit: he will always rise up to fight again! | ” |
Dig the Vote[]
Tone[]
“ | The Black Knight’s persistence and obsession with Shovel Knight should fuel a light, fun-filled romp. The Black Knight would likely be chasing down Shovel Knight, but instead finding each of the Order of No Quarter. | ” |
Play Style Ideas[]
- Shovel Knight Hard Version! – As a ShovelBlade wielder, expect the Black Knight to downthrust and dig. However, to make him different from Shovel Knight, he will be given different moves could be more complex and nuanced.
- Technical Character – Charge attacks! Multi-hit combo moves! Building up rage with each hit! Expect a deep but tough experience.
Poll Results[]
Black Knight ended up taking 5th place of the Dig the Vote selection, with an average score of 5.47.[1]
Appearance[]
As his name implies, Black Knight is clad in bulky, black obsidian armor that appears similar to Shovel Knight's but darker and more sinister-looking, as if he is the opposite of Shovel Knight. He wears a black barbute-styled helmet with long, pointy red horns protruding from the top. His visor is shown as a darker black than his armor in key art, but his in-game sprites and portraits portray the visor as red instead. His shoulder pauldrons are outlined in red as well as a red pelvic area.
He wields a black Shovel Blade with a red-edged blade and handle.
Personality[]
Black Knight is portrayed as an arrogant, enigmatic foe against Shovel Knight. He displays confidence and malevolence during battles with his enemies, even manically, and mockingly, laughing before and during his fights. He's always looking for a battle and doesn't answer to anyone, even including the powerful Enchantress.
However, despite being rivals, he also appears to have some good intentions in his interactions with Shovel Knight, warning him of The Enchantress and her Order of No Quarter to personally save Shield Knight, for which he appears to admire and respect. However it was due to cowardice that he did not take more decisive actions against The Enchantress, a fact that he himself begrudgingly admits and is ashamed of. He rescues Shovel Knight and brings him to safety to fulfill Shield Knight's wishes. He also expresses genuine concern towards the safety of his old friend Specter Knight as well as for his steed Terrorpin, even jumping after it down a pit after the latter had been badly injured. While initially antagonistic towards Plague Knight, due to misunderstanding the latter goals for hollow philandery, he later empathizes with him after realizing that his feelings towards Mona are not only genuine but also mutual between the two. He even goes out of his way in order to pacify the two.
All in all, Black Knight's arrogant and brash attitude hides a noble soul with a strong sense of independence.
Due to him being a loner, Black Knight always investigates on his own any perceived evil that could threaten the Valley. While this approach has had its benefits, since Black Knight is almost always one step ahead of the protagonists, it has also greatly hindered him, as it has lead him multiple times to fail to see the whole picture, leaving him also one step behind the others. Examples of this situation can be seen in almost all of the stories of the campaigns:
- In Shovel of Hope, he knows the true identity of The Enchantress way before Shovel Knight does. But at the same time, he is not impartial enough to being able to act accordingly. He opts instead to defend her from afar, while hoping that she gets rid of the evil that holds her captive by herself. Furthermore, he ends up keeping away the only person who would be truly able to help, due to his past grudges.
- In Plague of Shadows, he is not only able to disclose Plague Knight's plan to make the Ultimate Potion way before it is even set in motion, but also figures out that the reason behind such scheme is not world domination but to win the affections of a love interest. Yet he not only fails to correctly guess the target of said affections, but even misunderstands and comes to the conclusion that Plague Knight is a philanderer, who has charmed Mona in doing his dirty work while he aims for another woman.
- In Specter of Torment, after his encounter with Specter Knight, he recognized his adversary as Donovan, who he previously thought having been claimed by the Tower of Fate. So he reasons that if he survived, then maybe Shield Knight also did, while failing to realize that Specter Knight is an undead and as such, has not survived at all. And while Black Knight is not wrong in his supposition about Shield Knight, it is worth noting that every single other knight immediately recognize the undead nature of Specter Knight, while Black Knight is seemingly left in the dark about it.
- In King of Cards, Black Knight entered the Joustus tournament because he perceived something wrong and sinister about it. This proves to be true, since it is revealed that The Enchantress was behind everything. Yet, he took the wrong approach for his investigation, as he elected to unveil the mystery behind the Joustus Crown by becoming a master at the game, essentially ending up being swept up in the game craze like everybody else and wasting so much time pursuing his game strategy, that he doesn't do anything until after the tournament has already lost its meaning and The Enchantress is ready to attack the Valley; Black Knight began truly being proactive only after his encounter with Specter Knight during Specter of Torment.
- In Pocket Dungeon, Black Knight is quickly able to guess the importance of the Key Fragments, having already tracked one down by the time he is met by the others; he however, distrusts Prism Knight, fearing she does not have the bests interests of the prisoners in mind, and instead trusts completely Puzzle Knight. While he was right, and Prism Knight was not without blame for the situation, considering the events that then followed, he had basically the entire situation figured out backwards, as Prism Knight really did want to help the prisoners to escape, while Puzzle Knight, broken by the years of solitude, instead wanted to exit the puzzle box alone after ditching the position of Pocket Dungeon Master to some other poor soul.
- In Fate and Fortune, Black Knight sensed the dark powers of The Enchantress in the Well while Shovel Knight was focused on stopping Drill Knight. In the end, he gets possessed by these dark forces himself.
Relationships[]
Shovel Knight[]
Shovel Knight and Black Knight were in a rivalry even before the incident at the Tower of Fate. Black Knight would never miss an occasion to mock the Blue Burrower. Yet, he would reluctantly ask his rival's help when the need arose. After the disappearance of Shield Knight, however, he became an obstacle for Shovel Knight, knowing the true identity of The Enchantress and believing his rival was out to defeat her. After Black Knight's defeat at the Tower of Fate, both knights came to an agreement after the Blue Burrower deducted the secret his rival was hiding. After Shovel Knight defeated The Enchantress and the Remnant of Fate, he was knocked out by one of the spirit's attacks. Black Knight saved him and escorted him out the tower at the request of Shield Knight. He then left him near the campfire and wished him well, leaving their relationship on good terms.
Shield Knight/The Enchantress[]
Their exact relationship is unknown, but from the various interactions with Black Knight, it is seen that Shield Knight is very important to him. He was presumably saddened when he learned about her fate in Tower of Fate. He gained hope after the fight with Specter Knight, since like Shield Knight, Specter Knight too was presumed deceased from the tower events. He was shocked when he learned that The Enchantress was the corrupted Shield Knight and pleaded with her on multiple occasions to fight the corruption. Black Knight then devoted himself to protecting The Enchantress from numerous threats, mainly to protect the trapped Shield Knight inside of her. When Shield Knight was freed from her corruption, she and Shovel Knight fought Remanent of Fate, but Shovel Knight was wounded. Black Knight appeared, and Shield Knight made him promise to save Shovel Knight. At first he wished that Shield Knight could come with them, but he agreed. The fulfilled promise showcased the bond Black Knight and Shield Knight share.
Plague Knight[]
At first, Black Knight was antagonistic towards Plague Knight due to him believing that his research into Ultimate Potion could be used to take over the world. He was further angered because this potion could be harmful for Shield Knight (The Enchantress at the time). He became a frequent obstacle for Plague Knight on his quest. Their relationship changed when Black Knight learned of the true purpose for the potion. He brought Mona to Plague Knight as a sign of a good faith. He then left, presumably now on good terms with Plague Knight.
Specter Knight[]
Specter Knight, formerly known as Donovan, used to be an acquaintance of Black Knight. Even after fighting him as Specter Knight, Black Knight was glad to see Donovan "safe". However, he was angry with Specter Knight, since his quest was intruding in his search for Shield Knight. After Black Knight recognized The Enchantress as Shield Knight, he wrongly assumed that Specter Knight would help. Since Specter Knight refused, the knights fought, even though Black Knight was reluctant. After Specter Knight defeated Nightmare Reize, Black Knight found him at Lich Yard. He asked Specter Knight to protect Shield Knight, showcasing that Black Knight still maintained some trust towards Specter Knight.
Polar Knight[]
At first, both knights were on good terms. The were glad to see each other when they'd been trapped by the mirror. Things quickly turned sour since Polar Knight was already a part of The Enchantress's army. He wanted Black Knight to join them, but he refused. Later, Polar Knight insulted Black Knight's inability to protect his friends. Angry, Black Knight attacked him in turn. Much later, after The Enchantress had been defeated and Tower of Fate destroyed, both knights sat around the campfire, presumably mending their friendship in the process.
Story[]
Dig[]
Black Knight met Shovel Knight during the latter's quest to recover his stolen bag of loot from Drill Knight. Sensing dark forces at work in the depths of The Well, Black Knight tasked Shovel Knight with a series of difficult objectives, in order to unravel its secrets. Unfortunately, right at the very end, Black Knight was possessed and empowered by that same dark force, forcing Shovel Knight to knock some sense into him.
Returned to his senses, Black Knight met up again with Shovel Knight back at the Surface, apologizing for his earlier behavior; nevertheless, he was then certain that The Enchantress had now returned back to life, foreseeing great strife in the near future.
As a reward for defeating Black Knight during the last Knightmare challenge, the armor template for the Black Knight Suit, hidden near the entrance of the Well, was added in the early preview for the last DLC of Dig.[2]
The Tragedy at the Tower of Fate[]
Eventually, Shovel Knight and Shield Knight headed towards the mysterious Tower of Fate in the far ends of the Valley, where they sought to destroy the dangerous and evil Amulet. However, due to them meeting with the rogues Donovan and Luan, the expedition ended in disaster, with Donovan, Luan, and Shield Knight, all seemingly lost for good.
Assuming the worst for his partner, the grieving Shovel Knight retired to a solitary farming life beyond the Valley's Plains, exacerbating his rivalry with Black Knight, who couldn't accept the accident, and came to see him as a coward who was unable to protect Shield Knight.
King of Cards[]
Suspecting that something fishy was afoot, Black Knight entered the Joustus Crown Tournament; eventually, Black Knight became the Joustus champion of House of Joustus and could be only battled after King Knight defeated Playing Kid, Goatician, and Ruffian, until then he refused to play with King Knight. King Knight defeated the others and Black Knight accepted his challenge. King Knight was victorious and together with Black Knight left the house. Black Knight congratulated him, told him he senses something wasn't right and warned him to choose his allies carefully. He then went back into the house.
Black Knight was later seen in Birder Bluffs, where he spied on Polar Knight, Tinker Knight, and Mole Knight, who are seen meeting up and then looking at the Tower of Fate.
Specter of Torment[]
Black Knight is found in the Plains by Specter Knight, who tried to convince him to join the Order of No Quarter. Black Knight refused and instead summoned Terrorpin, his shelled steed, and battled Specter Knight. After Specter Knight won, Black Knight recognized Specter Knight's fighting style and realized that Specter Knight is actually the rogue named Donovan, an old acquaintance of his. However, he still refused to join The Order and Specter Knight left.
Black Knight is then seen much later. When Specter went into the Magic Mirror, Dark Reize was nowhere to be found. Then Black Knight burst forth from the ground with Terrorpin and said how Specter Knight's quest was getting in the way of his search. Specter Knight responded to Black Knight and said The Enchantress is too powerful to stop but he still offered a role of a knight, Black Knight declined and than The Enchantress appeared. When Black Knight saw The Enchantress, he referred to her as Shield Knight, and Black asked her if they could leave the tower, but The Enchantress declined. The Enchantress then commanded Specter to dispose of Black Knight as she left. Specter Knight, realizing The Enchantress is Shield Knight, wanted to get revenge for everything she had done to him. Black Knight left, still wishing to protect her.
Black Knight is then found at the end of Tower of Fate: Entrance with Terrorpin. He told Specter Knight to turn back and that he won't let him harm The Enchantress. Specter Knight refused and attacked him instead. Again, Specter Knight was victorious. Terrorpin fell down the tower and Black Knight jumped after him.
After Specter Knight defeated Nightmare Reize and became the 8th knight of the Order of No Quarter, Black Knight had entered Lich Yard, where Specter Knight was stationed. Specter Knight has lost all hope in stopping The Enchantress, as the Order will sweep through the land without mercy. Black Knight, however, still had hope she can be reached, but Specter Knight replied that she will destroy Black Knight, as she had done to him with no remorse, having finally accepting his fate in serving The Enchantress. Black Knight departed, telling Specter Knight to keep her safe.
Showdown[]
Shortly before Specter Knight's final confrontation with The Enchantress, Black Knight was, among many others, trapped within the illusory realm of the haywire Mirror of Fate.
Black Knight's Story Mode[]
Black Knight awakens in the Colosseum, still sad from the apparent death of Terrorpin. His sadness turned into a shock as intruders approached.
Later, he encountered Polar Knight and the knights were glad to see each other. However, Polar Knight dismissed Black Knight's wishes for aid to free Shield Knight and wanted to see what The Enchantress sees in Black Knight. Black Knight defeated him and continued onward.
Once they crossed paths again, Black Knight wondered out loud why Polar Knight is refusing to help, but attacked him after Polar Knight insulted his inability to protect his friends. Black Knight defeated Polar Knight again and went to the mirror.
After their battle and the fight with the Mirror, Black Knight returned to the Plains and vowed to find a way to save everyone.
The Enchantress's Story Mode[]
Black Knight encountered The Enchantress and pleaded with her to stop her madness. She in turn told him that the Mirror reflects the truth and Black Knight is destined to join her. With no other options, Black Knight joined The Enchantress, mainly to protect Shield Knight trapped within her. But they got separated soon afterwards.
After reuniting, Black Knight pleaded with Shield Knight to fight her corruption. In turn, The Enchantress attacked him to make him her thrall for all eternity. Black Knight was defeated and then he fled.
Shovel of Hope[]
Black Knight is seen at the end of the Plains. When Shovel Knight arrived, he tried to dissuade him from reaching the Tower of Fate, but he ignored his warnings and defeated him. The Black Knight then fled defeated.
Much later, Black Knight had been conversing with The Enchantress. After Black Knight refused to join her The Enchantress vanished. Shovel Knight appeared and Black Knight fought him again but was defeated and fled one more time.
Later, Black Knight is seen at the end of the Tower of Fate: Entrance. When Shovel Knight appeared, Black Knight declared he would not let Shovel Knight go any further. The Enchantress appeared and asked Black Knight to join her again. After he declined she fired magic at him in order to offer him 'a tiny taste of the power he spurned'. The Enchantress then vanished and Shovel Knight and Black Knight fought one last time. Even with the powerup, Black Knight was defeated. As Shovel Knight prepared to move on Black Knight pleaded with him not to hurt The Enchantress asking if he could 'see who he was trying to save'. Shovel Knight acknowledged him and pressed onward.
After Shovel Knight defeated The Enchantress and then together with Shield Knight, Remnant of Fate, the tower started crumbling. The Remnant then attacked, stunning Shovel Knight. Shield Knight held off another of the Remnant's attacks. Black Knight appeared and Shield Knight swore him to protect Shovel Knight and flee. Despite his initial protests he relented and fled with Shovel Knight, leaving Shield Knight behind.
After fleeing, Black Knight is seen resting the unconscious Shovel Knight against the log whilst noting that he kept his promise to Shield Knight. He wishes Shovel Knight good rest and leaves.
Plague of Shadows[]
Black Knight is seen at the end of the Plains and is trying to dissuade Magicist from helping Plague Knight with his research on the Ultimate Potion, but Magicist pretended to know nothing about it and left when she heard someone coming. Plague Knight met up with Black Knight and defeated him. The Black Knight then fled defeated.
Much later, Black Knight had been conversing with Mona. She was trying to persuade him to help Plague Knight take The Enchantress's essence, but Black Knight refused. When Plague Knight appeared, he and Mona got into an argument after the misunderstanding. Black Knight fought Plague Knight again but was defeated and fled one more time.
Later, Black Knight is seen at the end of the Tower of Fate: Entrance. When Plague Knight arrived he asked him why he was talking with Mona and after getting the answer, he attacked Black Knight. They battled again but Plague Knight came out victorious for the third time. Black Knight noticed the knight's love for Mona, but didn't understand why he needs the Ultimate Potion. Plague Knight explained that if he uses it, Mona will love him, but Black Knight told him she already does. He didn't believe him and went inside the tower.
After Plague Knight defeated The Enchantress, Black Knight arrived with Mona and they both pleaded that Plague Knight should come to his senses. Plague Knight confessed his love for Mona and she hers for him. He also informed Mona and Black Knight that he already defeated The Enchantress. Black Knight left to find her.
After Plague Knight and Mona destroyed the Tower of Fate, Black Knight and Polar Knight are seen together by a campfire.
Pocket Dungeon[]
At some point amidst the events of Shovel of Hope and Plague of Shadows, Black Knight, like many other unfortunate people, ended up trapped in the Pocket Dungeon; he was met by Shovel Knight and the other prisoners trying to escape, at the third Shrine, having beforehand guessed the importance of the Key Fragments.
Black Knight however, expressed distrust towards Prism Knight and her motives in seeking the Key Fragments, fearing some kind of nefarious trickery from her part before Puzzle Knight could free everyone from the enchanted puzzle box. As such, he elects to give the Key Fragment to his interlocutor, then joining them and the rest of the escapees at the Camp, lending his strength to their efforts to conquer the Pocket Dungeon, and eventually succeeding in escaping alongside all of the others.
Strategy[]
Shovel of Hope and Plague of Shadows[]
The battles in the Plains of Passage and overworld are remarkably similar. Black Knight has some of the same moves as Shovel Knight, including the Shovel Drop, where he actually propels himself to dive faster with his blade, and won't bounce off should he hit his opponent. However, he can launch a large purple projectile attack, which can be reflected by attacking it directly with the shovel. During the second battle, he will deflect this back at you if you attempt to deflect it, until he lets his guard down, causing himself to get hit.
In the final battle against him at the Tower of Fate: Entrance, the battle starts similarly, except when using his purple projectile attack he will instead phase across the screen launching them. After a while during the battle, he will grow wings, which will fire thorns upon being released. In this form he will occasionally summon large meteors to strike the earth, with two meteors staying on the ground, that will cause damage to Shovel Knight upon contact. These cannot be destroyed by the player, but can by Black Knight, who will occasionally Shovel Drop onto them, causing them to explode. After a while his wings will disappear and he will retake his previous strategies, occasionally growing them again to restart the cycle. He also has a more powerful Shovel Dirt attack, which will launch multiple debris imbued with purple energy; glowing debris can be reflected by attacking with the shovel.
Specter of Torment[]
Black Knight engages Specter Knight using a different strategy: he fights while mounted on his trusty and shelled steed, Terrorpin. The two fight with a highly coordinated approach, along with some of Black Knight's more familiar moves. Only Black Knight can be damaged in these battles, Terrorpin is completely invincible.
When first fought in the Plains of Passage, Black Knight will stand atop Terrorpin, occasionally Shovel Dropping to either have Terrorpin a purple energy shot, or make himself more difficult to hit while Terrorpin charges. If hit at any point, he will be knocked off Terrorpin and follow his fight pattern from the first battle in Shovel of Hope. While Black Knight will still Shovel Drop, dig dirt orbs, slash with his Shovel Blade or even stop attacking and laugh, Terrorpin will attack as a separate entity attempting to ram Specter Knight until Black Knight remounts him restarting his previous pattern.
The second battle at the Tower of Fate: Entrance however is far different from the first. Black Knight starts the battle on Terrorpin as it hovers high in the air, too high to Dash Cut into Black Knight. Attacks that target the duo at this time simply knock them slightly back causing no damage. While hovering he will attempt to slam the shell into the ground when Specter Knight is underneath. The attack sends two small shockwaves across the floor. Black Knight then follows up by summoning orbs of energy infused dirt to surround the duo, before slamming Terrorpin's shell into the ground launching the orbs up into the air. Dirt clusters then fall from the sky starting at the room's edges and ending next to where the duo is hovering. The next act has Black Knight spinning in place on Terrorpin's shell before sending them both ricocheting off the walls to the ground. During this moment Black Knight will be vulnerable to attack and can thus be knocked off Terrorpin, causing him to transition into his dismounted attack pattern until he remounts Terrorpin and the cycle repeats.
King of Cards[]
Black Knight engages King Knight in Joustus as the boss of House of Joustus. His boss power is Meteor Smash, which destroys all cards in one row and sends them back into their respective decks. He also uses a card with his likeness. This card has two Standard Arrows, facing left and right and one Double Arrow, facing down.
Pocket Dungeon[]
When Black Knight appears as a boss encounter, he will move around the arena, which will be teamed after the Plains if he is the primary boss, by jumping around with great leaps. Periodically, he will perform a Meteor Strike, which destroys or damages anything that is in the same space as one of the projectiles, including any other bosses Black Knight is currently paired up with due to the Super Skeleton Skull Hat effects.
For as long as Black Knight is active inside the arena, Beetos, Blorbs, Dirt Blocks, as well as the occasional healing item, will appear as obstacles. If another boss is present in the arena however, all of the above mentioned extra units are mixed with the ones specific of said extra boss.
Dig[]
STUB
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Abilities[]
Showdown[]
STUB
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Pocket Dungeon[]
Black Knight's main ability lets him to spend all current Gem Meter levels, in order to increase his attack by 1 per level. As long as a Potion, or Turkey, isn't consumed to reset it, this buff can stack indefinitely. His starting HP is however 3, the lowest, alongside Tinker Knight, of all playable knights; these two conditions combined, encourage a risky playstyle, where healing is delayed as late as possible, in order to keep the damage boost active. However, alternate forms of healing, such as the Conjuring Cupcake or the Divine Liquid, avoid the limitations, allowing Black Knight to heal without any penalties.
His Refract ability, Meteor Strike, works similarly to his main one, as it lets him spend Gem Meter to summon meteors and wreak havoc on the field; the more bars of Gem Meter spent, the more the AoE and damage of the Meteor Strike increase, up to a boost of x4 at max Gem Meter. These meteors fall in an order, allowing for the player to dodge them and manuever around the field. Unlike his base ability, Meteor Strike allows to not use up all of the gem meter at once allowing for more depth as well as choices. If Black Knight keeps pressing the summoning button, the spot he is standing in will be safe until the end of the barrage, which is useful if he's trapped in a tight space or does not want to dodge the individual meteors. These meteoric explosions can be be made bigger with the Too Big Bomb, however, if Black Knight happens to be in the same space as one of the meteor's strike zone, then he'll receive damage unless the Bomb Seed Bag has been equipped. Black Knight no longer has the health penalty with the Refract ability equipped.
Joustus Deck[]
Black Knight | Propeller Rat | Blitzsteed | Blorb |
Beeto | Divedrake | Divedrake | Boneclang |
Boneclang | Wizzem | Griffoth | Goldarmor |
Rat King | Fairy | Tadvolt | Torpeeto |
Dialogue[]
Treasure Trove[]
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Spin-offs[]
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Trivia[]
- In the Middle Ages, a black armor could indicate that a knight served no lord. Black Knights also appear in various Arthurian Legends, where they are usually depicted as errant knights and rivals to White Knights. In these legends, they are sometimes associated with death.
- Shovel Knight's Mail of Momentum and Plague Knight's Ward Robe uses a similar palette to Black Knight's armor.
- The first dialogue between Black Knight and Shovel Knight is a reference to Monty Python and the Holy Grail. In the film, King Arthur meets a black knight without master who guards a bridge. The dialog is quite similar: "I have no quarrel with you, good sir knight, but I must cross this bridge." Another parallel between the two is the black knight's response to King Arthur: "I move for no man."
- In Plague of Shadows, Black Knight is the only character aside from the Wandering Travelers that Plague Knight doesn't try to harvest the essence from.
- However, he becomes a mandatory boss who sticks outside the first Order of No Quarter stage the player clears in the third region and never moves. After his defeat, Mona will leave the Potionarium, and be replaced by Percy.
- In the Tower of Fate: Entrance battle, Black Knight is not seen receiving power from The Enchantress, but already has the power upgrades. This implies that Shovel Knight reached the entrance first.
- He is the only knight who sometimes has "The" in the beginning of his name.
- Black Knight was supposed to ride Terrorpin in Shovel of Hope, but he was cut and later used in Specter of Torment.
Nomenclature[]
Language | Name | Meaning |
---|---|---|
English | Black Knight | - |
French | Black Knight | - |
Italian | Black Knight | - |
German | Black Knight | - |
Spanish | Black Knight | - |
Japanese | ブラックナイト burakku naito |
Black Knight |
Russian | Черный рыцарь Chernyy rytsar' |
Black knight |
Brazilian-Portuguese | Black Knight | - |
Korean | 흑기사 heuggisa |
Black Knight |
Simplified Chinese | 暗黑骑士 ànhēi qíshì |
Dark Knight |
Traditional Chinese | 暗黑騎士 ànhēi qíshì |
Dark Knight |
Gallery[]
See: Black Knight/Gallery
References[]
Dig Characters | |
---|---|
Main Characters: | Shovel Knight • Shield Knight (Altius) • The Enchantress |
The Hexcavators: | Drill Knight • Spore Knight • Hive Knight (Fleck) • Scrap Knight • Tinker Knight • Mole Knight |
Surface Merchants: | Hoofman • Whisker • Armorer |
The Well Merchants: | Master Argus • Tom Bola • Gastronomole • Fetcher |
Surface/The Well Merchant: | Chester |
Surface NPCs: | Walter • Master Argus • Big Bohto • Hoop Kid • Black Knight |
Wandering/Campfire/Side-room NPCs: | Duelist Di • Cooper • Percy • Bag Fellow • Peacock Gent • Adventurer • Gastronomole • Hunter • Lamp Lighter • Meleeist • Oreman • Canary Scout • Guard • Fan Boy • Prospector • Student Mage • Caster • Farmsmith • Bow Lady • Spelunker • Forager • Clawed Miner |
Final Boss: | Drill Knight |