Boneclangs are common minor enemies in Shovel Knight: Treasure Trove and Shovel Knight Dig. They first appear in the Plains, then the Lich Yard and later on Tower of Fate: Entrance. They are skeletons clad in armor and wielding a sword, and are declined in several varieties with different attributes. In Specter of Torment, many Boneclangs wander around at the Tower of Fate hub.
The common Boneclang has a slight pink tint to its bones and wears a gold breastplate. They have two hit points and can attack with a simple swipe that does one full health bubble of damage. On death they drop their skull. The skulls can be hit by the player, causing them to break, but can also be used to damage enemies. Their heads and bodies can often be found unattached.
Boneclang Honchos are identical to the common Boneclangs, except for the giant crown they wear. On death their skull retains the crown and cannot be destroyed. Importantly, this still weighs down the skeleton platforms. They only appear in the Lich Yard. The player must be cautious, because the big skull head might cause the platform to sink, leading to the deadly water unique to the Lich Yard. Also, when the player takes away the skull head, the skeleton platforms will raise all the way up and will potentially crush the player. However, the player can lower the platform by jumping up. These skulls also crush enemies in one hit.
The Loose Boneclang is solid white with red armor. When first struck, its skull detaches, rendering the Boneclang blind. In this state, it will simply walk forward until it collides with something solid, prompting it to turn and walk in the other direction. They only appear in the Lich Yard.
Headless Boneclangs are Loose Boneclangs that appear with their head already detached. Despite this, they still have two hit points. Like the Loose Boneclangs, they only appear in the Lich Yard.
Brittle Boneclangs have a notable green tinge and wear grey armor. What sets them apart from the other boneclang is that they only possess one hit point. Notably, Specter Knight can summon three of them to aid him. They appear notably in the Lich Yard and Tower of Fate: Ascent. One also appears near the end of the Plains in Specter of Torment.
Sentry Boneclangs are summoned by Specter Knight using the regular Skeletal Sentry. They only shoot a straight line of flame arrows before exploding.
Rising Boneclangs only appear in in the Explodatorium in Specter of Torment. As opposed to other Boneclangs, they spawn to ambush their target. They attack by jumping forward and slashing.
Boneclang at the banquet after completing Plains:
- "Boneclang: Oh, it's you! I saw you slicing and dicing through the plains earlier. Wow! Round of juice on me!"
- "Boneclang: I hope more and more people feel inspired to join the Enchantress!"
Bonclang after completing Plains:
- "Boneclang: Every stage has a Wisp Chest, find it to permanently increase your Will or Darkness!"
Bonclang after completing Plains:
- "Boneclang: If I can't get a Red Skull without falling in a pit... then I just get it! Who cares, I still keep the skull!"
Brittle Bonclang after completing Plains:
- "Boneclang: A strange aura surrounds you, reaper. Why do you cling to this mortal coil?"
Jumping Boneclang after completing Plains:
- "Boneclang: If things are looking too grim.. try using Curios."
Loose Boneclang after completing the Lich Yard:
- "Boneclang: The Lich Yard is emptying out fast. Homes and graves, big and small, everyone's just taking off! Eerie..."
Brittle Bonclang after completing the Lich Yard:
- "Boneclang: Being immortal sure gets boring! Most of us lost souls are just happy to have some direction."
- The model for Boneclangs in the game's files is simply named "Skeleton".
- Notably the Boneclang that appear at the banquet after beating the Plains is the only minion recruit that will continue to donate money to Specter Knight even after their first conversation, albeit only once for each visit of the Tower of Fate hub. Thought instead of three pink gems worth 200 gold each, it's just one gem worth 1 gold.