“ | Being immortal sure gets boring! Most of us lost souls are just happy to have some direction. | ” |
— A Boneclang, Shovel Knight: Specter of Torment |
Boneclangs are common minor enemies in Shovel Knight: Treasure Trove, Shovel Knight Pocket Dungeon, and Shovel Knight Dig. They are undead skeletons clad in armor and wielding a sword.
What appears to be higher-ranking Boneclangs are known as Boneclang Honchos and Boneclang Helmeteers.
Behavior and Tactics[]
“ | An undead warrior who has risen for another battle. He darts in and out of range before attacking. | ” |
— Compendium entry, Shovel Knight Dig |
Treasure Trove[]
In Treasure Trove, Boneclangs first appear in the Plains, then the Lich Yard and later on Tower of Fate: Entrance. In Specter of Torment, many of them wander around at the Tower of Fate hub.
The common Boneclang has a slight pink tint to its bones and wears a gold breastplate. They have (2) health points and can attack with a simple swipe that does
2 damage points. They only deal
1 damage point if they are not swiping. They can also walk backwards to dodge attacks, making them tricky to deal with. On death they drop their skull which can be hit by the player, causing them to break, but can also be used to damage enemies.
Pocket Dungeon[]
In Pocket Dungeon, Boneclangs have (3) health points but deal
2 damage points. They make for strong enemies because of their ability to hit hard, and can easily kill players with low health if they are not careful. They appear on the Plains and Lich Yard stages.
Shovel Knight Dig[]
In Shovel Knight Dig, Boneclangs have the same behavior as in Treasure Trove. However, they have (2) health points and deal
2 upon contact. They reward
20 gold upon defeat.
They appear in the Mushroom Mines and Magic Landfill.
Variants[]
Loose Boneclang[]
The Loose Boneclang is solid white with red armor.
In Treasure Trove, when first damaged, its skull detaches, rendering the Boneclang blind. In this state, it will simply walk forward until it reaches a ledge or collides with something solid, prompting it to turn and walk in the other direction. Note that since it can't swipe at you in this state it can only deal 1 damage point to you. They only appear in the Lich Yard. They are knocked back when hit by the player or any weapon.
In Pocket Dungeon, Loose Boneclangs have (3) health points but only deal
1 damage point, making them weaker than common Boneclangs. They only appear during the boss fights of Specter Knight and the Shrinemaster.
Headless Boneclang[]
Headless Boneclangs are Loose Boneclangs with their head already detached upon appearance. Despite this, they still have (2) health points. Like the Loose Boneclangs, they only appear in the Lich Yard. They are knocked back when hit by the player or an item.
Brittle Boneclang[]
Brittle Boneclangs have a notable green tinge and wear grey armor. What sets them apart from the other Boneclangs is that they only possess (1) health point. Notably, Specter Knight can summon three of them to aid him. They appear in the Lich Yard and Tower of Fate: Ascent. One also appears near the end of the Plains in Specter of Torment.
Moreover, in Specter of Torment, Specter Knight can summon a Brittle Boneclang with the upgraded Skeletal Sentry, which stands still and fires flame arrows in the direction Specter Knight faces.
Sentry Boneclang[]
Sentry Boneclangs are orange and wear blue armor. They are summoned by Specter Knight using the regular Skeletal Sentry's Curio. They only shoot a straight line of flame arrows before exploding.
When upgraded, the Sentry fires five projectiles in rapid succession and has more health.
Rising Boneclang[]
Rising Boneclangs appear pink and wear green armor. They only appear in the Explodatorium in Specter of Torment and King of Cards. As opposed to other Boneclangs, they spawn to ambush their target and attack by jumping forward and slashing.
Dancer Boneclang[]
Dancer Boneclangs are red and wear a black armor. They only appear during the dance ceremony performed by Red and Scarlet in Specter of Torment, after Specter Knight gives the 80th Red Skull to Red.
Boneclang Bombskull[]
“ | Their skull has been surreptitiously swapped with an explosive. Once primed, their head can be knocked away before it detonates. | ” |
— Compendium entry, Shovel Knight Dig |
Boneclang Bombskulls were introduced in Shovel Knight Dig. They are similar to Loose Boneclangs in appearance, with the exception that their skull was replaced by a lit bomb with a skull mark. Their bombs come loose when the Boneclangs are defeated or if the bomb was attacked directly. If their bomb gets detached, the Boneclangs continue behaving like normal. If they die from their bomb's explosion, they still leave Gems behind, as opposed to regular bombs.
Boneclang Bombskulls only appear in the Mushroom Mines and the Magic Landfill. Like regular Boneclangs in the same game, they have (2) health points and deal
2 damage points.
Joustus Card[]
One of the Joustus cards in King of Cards is a Boneclang card which can push other cards to the left and right. These are both single arrows.
Dialogue[]
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Trivia[]
- The model for Boneclangs in the game's files is simply named "Skeleton".
- Notably the Boneclang that appear at the banquet after beating the Plains is the only minion recruit that will continue to donate money to Specter Knight even after their first conversation, albeit only once for each visit of the Tower of Fate hub. Though instead of three pink gems worth 200 gold each, it's just one silver coin worth 1 gold.
- In Pocket Dungeon, a Boneclang icon is used to represent Level 3 CPU in VS Mode.
- While not necessarily Boneclangs themselves, Red, Scarlet, and Master Argus are similar in appearance.
Gallery[]
Treasure Trove[]
Pocket Dungeon[]
References[]
- ↑
“ This skeleton has a sword, but he isn't too tough. ” — Shovel Knight instruction booklet