Clockwork Tower is the mechanical domain of Tinker Knight. This is one of the last main stages in Shovel Knight.
Due to Tinker Knight's presence inside the puzzle box, an illusory copy of the Clockwork Tower can be found inside the Pocket Dungeon.
Description[]
The Clockwork Tower overlooks the third quadrant of the Valley. This tower was modified by Tinker Knight to fit his automated production chains and other machinery. As such, its cold brown bricks are cluttered with conveyor belts and rollers, but also hazards such as loose rolling gears. The place is guarded by Tinker Knight's minions and infested with Fairies, Electrodents, Gear Wizzems, Cogslotters, and a bunch of Goldarmors.
In Shovel of Hope and Plague of Shadows, the stage is confined within the tower. In Specter of Torment and King of Cards, some of the top floors have yet to be filled with machinery, and as such a light purple morning sky pierces between the brick walls.
Story[]
At some point before the rise of the Enchantress, Tinker Knight took over the ruined tower and retrofitted it to make space for his workshop and automated factory. The Clockwork Tower started mass producing weapons of war for the Enchantress after the master engineer was recruited in the Order of No Quarter by Specter Knight.
Tinker Knight stopped his production after being confronted to Shovel Knight or Plague Knight. With the Order defeated, Tinker Knight revised the activities of the tower to make toys.
Obstacles[]
In Pocket Dungeon[]
The Clockwork Tower is the seventh stage visited in a normal run of Pocket Dungeon. When it is visited naturally for the first time, a shortcut can be purchased for Percy's cannon for 15,000 Gems. It is one of only a few levels that feature Bomb Blocks as an obstacle.
The Clockwork Tower features a formidable and defensive enemy spawn pool of Fairies, Electrodents, and Blue Beetos. It also features a unique level gimmick in the form of Conveyor Belts, making it one of only a couple stages to have a stage hazard before the Puzzler's Pack DLC. Conveyor belts move every unit in its set direction if such a movement is possible, and belts can come in a variety of preset patterns. In the Legendary Path, Tinkerbots are added as a common enemy, and the Cogslotter has been promoted to the role of the stage's mini-boss, throwing large gears at the player's location. If the Cogslotter is holding a gear when it is defeated, the gear will fall and destroy obstacles and enemies beneath the spot the enemy was destroyed.
If the stage is given a boss, such as with a Hat, the boss will be Tinker Knight, making it the only stage that can feature a boss from a previous quadrant.
Trivia[]
- This level is reminiscent of Metal Man's stage from Mega Man 2, notably the moving mechanical parts in the background and the often present Conveyor Belt and Rolling Gear obstacles.
- This is the only Order of No Quarter Stage that doesn't count with either a Major Enemy or a Mini-Boss.