Custom Knight is the main feature offered by the Shovel Knight amiibo/Gold Edition amiibo, as activating it allows to drastically customize Shovel Knight in the Shovel of Hope campaign.
Unlike the other amiibo functions, Custom Knight saves its data to the amiibo itself, not the save file, making it possible to use the same Custom Knight configuration during multiple save files, though its progress can be resetted back to square one if one so chooses to. Custom Knight can be accessed to at any time while inside a hub stage or the map overworld simply by scanning the amiibo, and it can just as easily exited.
While originally using Custom Knight at any point would render earning Feats impossible in that specific save file, this was changed with the release of version 4.00.
Leveling up system[]
When first activated Custom Knight starts at level zero. As Custom Knight collects gold, other than just be used as a currency, said gold will also be counted as experience points towards a level up, thereby unlocking new cosmetics and abilities. Most unlocks are random, but every level Custom Knight will gain a color palette, and at levels 5, 10, 15, 20, 25 and 30, he will get an increase to health and magic. Each level requires more gold than the level before, with the maximum level being 50, upon which Custom Knight will have the same maximum possible health and magic a regular Shovel Knight also can have.
A fully leveled Custom Knight can access all of standard Shovel Knight's abilities, with the exception of the effects of his armors; in addition some of Custom Knight's exclusive abilities bears resemblace to a few of Plague Knight's powers.
Cosmetics[]
Palettes and Costumes[]
- Main article: Costumes (Custom Knight)
Special FX[]
- Main article: Special FX (Custom Knight)
Gestures[]
- Main article: Gestures (Custom Knight)
Attack and movement options[]
Exclusive Relics[]
- Main article: Relics (Custom Knight)
Custom Knight gives Shovel Knight access to a total of 21 relics made up of his 12 standards relics (counting both Troupple Chalices), 2 of Plague Knight's Arcana (Bait Bomb and Fleet Flask) and 7 entirely new relics:
- Flareo Rod
- Tow Anchor
- Ghost Glove
- Buzzsaw Boomerang (the exact same as the Cogslotter's projectile.)
- Shadow Knight (similar to Specter Knight's Shadow Mirror.)
- Rising Dagger
- Infinidagger
Charge Moves[]
- Main article: Charge Moves (Custom Knight)
Abilities that are used by holding down the [attack] button similar to the charge handle.
- Burrow Bomber - Launches Shovel Knight sideways in a spinning motion.
- Flare Razer - Causes an immediate Shovel Drop that spawns flames on either side of Shovel Knight.
- Bomb Burst - Gives Shovel Knight Plague Knight's default Bomb Burst.
- Blink Dash - Shovel Knight dashes forward moving, passing through any enemies or hazards he would have hit.
- Coin Capture - Treasures in a small radius around Shovel Knight are pulled in.
Special Moves[]
- Main article: Special Moves
Passive abilities to further augment Shovel Knight.
- Dash Boots - Double tapping sideways to sprint, similar to the Toad Gear.
- Shovel Blade Max - Unlocks the Drop Spark and the Trench Blade. If no other Charge ability is selected it also activates the Charge Handle.
- Glide Cloud - Holding jump will cause Shovel Knight to drift slowly downwards. Doing so also prevent Shovel Knight from charging attacks.
- Double Jump - Gives Shovel Knight a double jump just like Plague Knight!
- Diagonal Drop - Makes the Shovel Drop move at an angle.
- Bounce Bomb - Gives Shovel Knight the default Bomb configuration. Despite this they will still work with Bounce Bushes and the Rainbow Bridge unlike Plague Knight's bombs.
Trivia[]
- While wearing the Baron set or the Fish Head costumes, Custom Knight is forced to make a completly different pose while activating the revolving wall in Pridemoor Keep instead of just standing still. This does not happen when wearing the female costume.