| “ | These territorial dragon whelps patrol the breadth of their confines. | ” |
— Compendium entry, Shovel Knight Dig | ||
Divedrakes are minor enemies in Shovel Knight: Treasure Trove, Shovel Knight Dig, and the Puzzler's Pack DLC of Shovel Knight Pocket Dungeon. They are small green flying dragons.
Behavior and Tactics[]
Treasure Trove[]
Divedrakes are relatively harmless enemies, as the majority of them simply either fly up and down, back and forth, or all the way across the screen. However, some Divedrakes are more aggressive and will follow the player, occasionally diving at him. They can be used as a way to get across pits or reach higher areas (by using the Shovel Drop, Dash Slash, or Shoulder Bash to bounce off them).
Divedrakes have
(2) health points and deal
1 damage point per contact. They drop a single blue gem worth
5 when defeated. They appear in the Plains, Forest of Phasing, Plains Encounter, Tower of Fate, Mysterious Area, and Birder Bluffs.
Shovel Knight Dig[]
Divedrakes in Shovel Knight Dig are similar as in Treasure Trove. They fly back and forth left and right and pose little threat. They can be used to bounce across gaps.
Dive drakes have
(2) health points and deal
2 damage points per contact. They only appear in the Secret Fountain and the Magic Landfill in specific stage layouts. They reward
10 gold upon defeat.
Pocket Dungeon[]
Divedrakes appear in the Plains as Legendary Path foes. They have ![]()
(2) health points and deal
2 to the player. They have no special abilities.
Joustus Card[]
One of the Joustus cards in King of Cards is a Divedrake card with Standard Arrows facing up and down.
[]
- Icedrake - Ice variant of the Divedrake.
- Firedrake - Fire variant of the Divedrake.
- Dozedrake - Mature bubbling variant drake.
- Toadsdrake - Variant of the Dozedrake.
Trivia[]
- The models for Divedrakes is named "Dragon Whelp" (or "Dragon Whelp Green" for its color palette) in the game's files.
- Originally, the developers designed two more different variants for the Drakes, each with a slightly different head design and color palette. The fire ("Dragon Whelp Red") and electric variants ("Dragon Whelp Yellow") were ultimately left unused in the original campaign,[1] but the fire variant was later used for King of Cards. Their color palettes can still be found in the game's files.
- Originally, the Drakes had six frames to animate their idle flight (as seen in the animated GIFs above), but the developers halved the number to keep a similar feeling to how animated sprites looked like on the original NES console. However, they left it at six frames in the Japanese versions of the game.[2]
Gallery[]
Treasure Trove[]
Pocket Dungeon[]
References[]
- ↑ Shovel Knight: Official Design Works, p.69 and p.110
- ↑ Japan Localization on yachtclubgames.com

