Divedrakes are minor enemies in Shovel Knight. They appear as small dragons


Regular DivedrakesEdit

Divedrakes first appear in the Plains, Forest of Phasing and Plains Encounter where they are either flying back and forth in a small area or flying all the way across the screen at various heights. They can be used as jumping platforms for the Shovel Drop and Dash Slash attacks.

They reappear both in Tower of Fate: Entrance (except in Specter of Torment) and the Mysterious Area during the first phase of the Battletoads fight. They follow the protagonist on screen and dive at him, in a down-and-up attack pattern across the screen.



Icedrakes are found only in the Stranded Ship and related thematic challenges. They follow a similar back and forth flying pattern in the first part of the stage, then swooping attack pattern in the second. They are invulnerable everywhere except on their red tail and bulging throat. They can be bounced on indefinitely with the Shovel Drop and Dash Slash to reach new heights.

Divedrake Card Edit

One of the Joustus cards in King of Cards, is a Divedrake card which can push other cards up and down.


  • The models for Divedrakes and Icedrakes are respectively named "Dragon Whelp" (or "Dragon WHelp Green" for its color palette) and "Dragon Whelp Ice" in the game's files.
  • Originally, the developers designed two more different variants for the Drakes, each with a slightly different head design and color palette. The fire ("Dragon Whelp Red") and electric variants ("Dragon Whelp Yellow") were ultimately left unused.[1] Their color palettes can still be found in the game's files.
  • The initial model for the Icedrake had a different head design, without its bulging red throat, and the tail was not colored red. It was also the only Drake variant of the four initial ones with a different tail design.[1]
  • Originally, the Drakes had six frames to animate their idle flight (as seen in the animated GIFs above). The developers halved the number to keep a similar feeling to how animated sprites looked like on the original NES console. They however left it at six frames for the Japanese versions of the game.[2]



  1. 1.0 1.1 Shovel Knight: Official Design Works, p.69 and p.110
  2. Japan Localization on
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