Feats are achievements earned after completing certain tasks in Shovel Knight games. Each game has its own set of Feats to be unlocked, all with varying difficulty. Feats exist on each platform and have equivalents in Xbox and Steam Achievements as well as PlayStation Trophies.
Unlock Conditions[]
In Treasure Trove and the standalone version of its titles originally, if any cheat code was enabled for a file, no matter its nature, the player would not be able to earn any Feats while playing that file. Feats would also remain locked on a save of Shovel of Hope if Co-op Mode was enabled on it, or if the amiibo's Custom Knight was enabled. This was changed with the release of version 4.00, from which point forward, any non-gameplay-changing cheat code (such as color palette's swaps, "Butt Mode", or other), Co-op play, or Custom Knight will allow to earn Feats.
In Shovel Knight Pocket Dungeon, various accessibility Options are available in the Options menu, under Adventure, to modify the game's difficulty to one's liking. With the exception of turning off the Boss encounters, and increasing the default HP or Attack Damage, messing around with said options will not disable the earning of Feats, notified otherwise by a warning popup. Even so, returning the not-allowed options to its original default state will make Feats once again achievable.
On the other hand, Shovel Knight Dig, which also features similar Accessibility Options, will always disable the earning of Feats if said options are altered in any way, without giving any warning sign that this is the case in the current version, up until they are returned to their default state; despite this leniency, due to the one-time-only nature of some of the Feats, it may still be possible for some of said achievements to become permanently missable in that specific save file, as unlike Treasure Trove or Pocket Dungeon, Feats in Dig are save file specific.
List of Feats per Game[]
- Shovel Knight: Treasure Trove
- Shovel Knight Pocket Dungeon
- Shovel Knight Dig