Hats are special equippable run modifiers in Shovel Knight Pocket Dungeon. They were introduced in the Puzzler's Pack DLC. The Paradox Pack DLC added 8 new Hats to the initial 92, and the Pals Pack DLC 10 more, for a total of 110 Hats. The Pals Pack also added the option of enabling hats unlocked in Adventure mode in VS. matches.
Description[]
Hats modify Adventure and Quandary runs of the Pocket Dungeon. They can affect (positively or negatively) foes, hazards, levels, items or the playable knights. Helms only serve to modify the appearance of the playable knights and have no gameplay purpose. They can be equipped for any dungeon run or Quandaries, being easily swapped between at the wardrobe available at Mr. Hat's shop once unlocked, and do not block any Feat or progression. Some are used by default in Quest Quandaries.
Furthermore, the effects of most Hats, with only a few special exceptions, are ignored during Mona's reflex test minigame, found back at the Camp.
During a run, after equipping 1 Hat, each additional Hat stacked on increases by 5% the odds of Mr. Hat showing up in a side-room for an optional boss battle, with a Relic as a reward if successfully beaten. While the stacked Hats are visible in the adventure hubs, a game option (turned off by default) hides them during runs. Mr. Hat has different comments for when the Hats are visible or not during his boss battle.
Hats are also used in Weekly Runs, regardless of whether they were unlocked in Adventure mode.
Unlocks[]
Of the 100 Hats available, 82 are unlocked by buying them for 20,000 Gems each at Mr. Hat's Shop, which is unlocked after completing at least one Quandary. The remaining 18 Hats are unlocked by finishing the Trial of Offerings of each Knight. Once unlocked, hats can be equipped from the wardrobe in the shop.
The purchasable Hats cycle in Mr. Hat's Shop, with only 3 displayed together at most. Once the displayed hats are bought, Mr. Hat brings out more. The game favors displaying Hats that were recently played in either Quests or Trial of Offerings Quandaries. Buying all of these 76 Hats earns the Feat Hat Connoisseur, and requires a total of 1,520,000 Gems.
Winning a dungeon run with a specific hat will make a little star appear in their square's upper-left corner; if all hats, with the exception for the costume helms, have been used to win runs, then a crown will appear on the wardrobe's head decoration, and a red and golden ribbon emblazoned with a top hat will appear to the left of the hat category names.
Chaos[]
Stacking Hats that increase difficulty also increase a Chaos meter, visible from the wardrobe while using it. While most rise it, some hats have no impact on the Chaos level, and some even lower it. Those which reduce difficulty also reduce Chaos level. Max Chaos is indicated by the bar turning pink and green and rotating, and is necessary for validating the Feat Hat Stacking Champion. It is possible to add more Chaos past that point, with the meter shacking more and more violently, and the bar eventually bursting through it.
The Chaos meter has 20 levels, and cannot go lower than 0. All Knights start at 2 without any Hat equipped. Above 20, the Chaos meter gradually shakes harder. It bursts open once at level 24 and beyond; after reaching a Chaos meter of 40 Mr. Hat himself will stop dressing up the playable knight and instead will appear at the bottom of the screen, visibly concerned and sweating profusely. How much a Hat impacts the Chaos meter is indicated in the list down below.
List of Hats[]
Name | Description | Chaos | Category |
---|---|---|---|
Surprise Hat![]() |
"Wear a randomly chosen hat from your collection." Selects a random Hat when equipping it at the wardrobe. Does not count towards Hat progression. |
? | N/A |
Meager Bowler![]() |
"Chester sells only one Relic per level." | +1 | Item |
Pauper's Cap![]() |
"No more than 20,000 Gems can be carried." | 0 | Item Knight |
Herder's Hat![]() |
"Lone foes award no Gems when defeated." | 0 | Foe Item |
Deflated Beret![]() |
"10% fewer Gems from all sources." | +1 | Item |
Extravagant Gem Hat![]() |
"Relic prices increased by 25%." | +1 | Item |
Connoisseur's Cap![]() |
"Relics are 25% cheaper." | -1 | Item |
Sluggish Beeto Beret![]() |
"Levels are 20% longer." | +1 | Level |
Protracted Beeto Beret![]() |
"Levels are twice as long." | +2 | Level |
Fleeto Beret![]() |
"Levels are 30% shorter." | -1 | Level |
Red Alert Beret![]() |
"Units fall in when the light turns red." A Lampeeto indicates the "light". The knights cannot move when the light is red. |
+1 | Level |
Boneclang Skull![]() |
"All levels end with bosses." Bosses appear according to their stage theme. Black Knight is the Plains' boss. Gets replaced by Shovel Knight when playing as Black Knight. |
+2 | Foe Level |
Super Skeleton Skull![]() |
"Bosses appear as a duo." Bosses can appear as a duo boss, including Shovel Knight or Black Knight. |
+2 | Foe Level |
Blorb Hat![]() |
"Poison Puddles fill some of the board." Occurs in every stages. |
+2 | Hazard Level |
Lavalorb Hat![]() |
"Lava Puddles fill some of the board." Occurs in every stages. |
+2 | Hazard Level |
Freezorb Hat![]() |
"Ice Patches fill some of the board." Occurs in every stages. |
+2 | Hazard Level |
Aqualorb Hat![]() |
"Water Puddles fill some of the board." Occurs in every stages. |
+1 | Hazard Level |
Needleorb Hat![]() |
"Spikes fill some of the board." Occurs in every stages. |
+2 | Hazard Level |
Conveyorb Hat![]() |
"Conveyor Belts fill some of the board." Occurs in every stages. |
+2 | Hazard Level |
Rainbowlorb Hat![]() |
"Level hazards are randomized." Does not apply Legendary Path hazards unless the Legendary Hazard Helm is equipped as well. |
+1 | Hazard Level |
Wizzem Hat![]() |
"Rotates or flips the board occasionally." Board rotates or flip in every stages. A mirror on the top left corner of the well indicates what the next board change will be. |
+2 | Hazard Level |
Glitzem's Top Hat![]() |
"Relics become Time Capsules." All Relics are Time Capsules and can only be used on the next stage after obtaining them. |
+1 | Item |
Legendary Gold Helm![]() |
"Levels behave as if on the Legendary Path." Stages have the same modifiers as modifiers as Legendary Path Quandaries: Growthclangs, 20% longer levels, Relics 25% more expensive, boss fights turns are faster, Platters instead of Turkeys, rare chance of Memmecs, Keys and Treasure Chests hidden into blocks. It also picks either two of the following for each stage: new foes, big foes and hazards. |
+3 | Level Other |
Legendary Foe Helm![]() |
"Adds foes from the Legendary Path." Adds both Legendary Path small foes and a chance for Legendary Path big foes to all stages. |
+2 | Foe Level |
Legendary Hazard Helm![]() |
"Adds hazards from the Legendary Path." Adds a chance for Legendary Path hazards on each stage. |
+2 | Hazard Level |
Invisishade Cap![]() |
"A malevolent force haunts you." Spawns the Big Creep in all stages. If worn by Shield Knight, it will instead spawn the Fated Shadow. |
+2 | Foe |
Moler Hat![]() |
"The board is always full, and will collapse if you act too slowly." | +2 | Level |
Floatsome Fez![]() |
"Units take more turns to fall." Units take 2 turns to fall. |
+1 | Foe Other |
Birder Bicorne![]() |
"Inactivity causes your last action to repeat." A Birder shape appears when the effect occurs. |
+1 | Knight |
Hoppicles Helmet![]() |
"Leaves a damaging trail that affects only you." Flames are purple and only appear behind the player as they move. |
+1 | Hazard Knight |
Goldarmor Crest![]() |
"The board starts with 2 more rows filled." | +1 | Level |
Gremlin's Cap![]() |
"Temporarily disables one Relic every level." | +2 | Item Knight |
Hazardous Headgear![]() |
"Hazards will appear wherever possible." Only affects stages where hazards normally have a chance of appearing. Legendary Path hazards will only appear if the Legendary Hazard Helm is also equipped. |
+2 | Hazard Level |
Foegenerative Cap![]() |
"Damaged foes heal over time." | +1 | Foe |
Swift Spinwulf Shapka![]() |
"Turn speed increased by 30%." | +1 | Level Other |
Memmec's Kin Cap![]() |
"Some chests become Memmecs." | +1 | Foe Item |
Terrorpin's Toque![]() |
"A spinning, hulking turtle joins the battle." Spawns Terrorpin in all stages |
+2 | Other |
Growthclang Wig![]() |
"Growth Gems become Growthclangs." | +1 | Foe Item |
Snow Pelt Cap![]() |
"Occasionally triggers an avalanche, pushing you down and freezing blocks and foes." Avalanches are triggered by striking units. They transform Dirt Blocks and Stone Blocks into Snow Blocks. |
+2 | Hazard Level |
Honcho's Headdress![]() |
"Defeated foes sometimes leave behind other units." Units spawned that way do not count towards stage progression. |
+1 | Foe |
Turkey Toque![]() |
"Potions become Turkeys." | -1 | Item |
Platter Hatter![]() |
"Turkeys appear in platters, but some contain bombs!" If the Turkey Toque is equipped, all Turkeys become Platters and have a chance of containing bombs. This can lead to chain reactions as bombs that open Platters and may be set others. |
0 | Hazard Item |
Withering Turkey Skull![]() |
"-2 max HP." | +1 | Knight |
Troupple Acolyte's Hat![]() |
"Foes have 50% more Health. Your Health is doubled." | +2 | Foe Knight |
Troupple Crown![]() |
"Gain +5 HP. Foes gain +1 HP." | 0 | Foe Knight |
Toque Blanche![]() |
"Foes have +1 HP." | +1 | Foe |
Mining Helmet![]() |
"Some chests and keys must be found inside blocks." Hollowed blocks are marked with a cross and do not chain with normal blocks. |
0 | Hazard Item |
Shoddy Helmet![]() |
"All items have half durability" | +1 | Item |
Magnetic Morion![]() |
"All adjacent units stick to one another." Floatsomes' passive ability now affect every units. |
+1 | Foe |
Myopic Top Hat![]() |
"Everyone's remaining HP is invisible." | +2 | Foe Knight |
Darkness Veil![]() |
"Only nearby units are totally visible." | +2 | Foe Hazard Knight |
Jack-o'-Hattern![]() |
"Blackouts occur periodically." Blackouts occur in every stages. A light bulb with a spirit indicates when the light is going to turn off or back on. |
+2 | Hazard Level |
Taming Topper![]() |
"Foes with 2 HP get reduced to 1 HP." | -1 | Foe |
Toad Totem Topper![]() |
"Start with a Toad Totem but also poisoned. Poison is permanent but acts slowly." Players also take damage from poison every 3 turns. |
+2 | Foe Knight |
Toxic Turban![]() |
"All attacks become poisonous." Players take poison damage when attacked by an enemy. |
+2 | Foe Knight |
Goo Bumpin' Bonnet![]() |
"Bump foes to push them, pin them to damage." | +2 | Knight |
Stonefall Ushanka![]() |
"Every turn you don't move, you fall." Bumping into units or items also makes the player fall. |
+1 | Knight |
Wall Hat![]() |
"Units drop as a full row." | +1 | Foe Level |
Half Top Hat![]() |
"50% fewer Gems from all sources." | +1 | Item |
Cauldron Cap![]() |
"Cauldrons always appear." Cauldrons appear in every stages. They only drop lava on the 2nd and 7th columns of the board. |
+2 | Hazard Level |
Propeller Pith Helm![]() |
"A strong wind prevents units from falling." Units are pushed by those dropped in the Well. |
+1 | Level |
Haste Helm![]() |
"Turns no longer pass when you move, but speed is increased." | +2 | Knight Other |
Dash Slash Cap![]() |
"Dash Slash through foes, if possible." Works like a passive version of Specter Knight's Dash Slash Refract ability. |
+1 | Knight |
Scout's Cap![]() |
"The exit appears earlier." Stages are shortened while removing one Treasure Chest. |
-1 | Level |
Juggler's Cap![]() |
"All equipped Relics are shuffled each level." | +2 | Item Knight |
Present Hat![]() |
"Receive a free Relic at the end of each level." Starting from any stage besides Plains also grant a free Relic at the beginning of it. |
-2 | Level Item |
Stampede Stetson![]() |
"Units drop in clusters, but are less frequent." | +1 | Foe Level |
Bard's Waltzing Hat![]() |
"Every third turn, your action is repeated." | +1 | Knight |
Armorer's Bandana![]() |
"Items can also fall from above. Item durability reduced." Items falling into the dungeon have only 1 or 2 uses, depending on the type. |
0 | Level Item |
Bohto Boater![]() |
"+1 HP. Find more Meal Tickets in Chester's shop." Both Meal Tickets and Premium Meal Tickets can appear in Chester's shop multiple times, making it possible to obtain more than one of each. Relics stop appearing in shops with 18 or more in the inventory. |
-1 | Item Knight |
Transmuting Tammie![]() |
"Items transform when used." Passive items can be stacked together. Same thing for active items. |
+1 | Item |
Wrathful Tyrolean![]() |
"All attacks deal +1 damage." |
+2 | Foe Knight |
Diluting Skullcap![]() |
"Potions lose effectiveness after a few turns." | +1 | Item |
Upside-Crown![]() |
"Units appear from below." If the Wall Hat is equipped, the bottom rows shake before units are spawned. Large foes propulse units on top of them as they appear at once instead of in two times. |
+1 | Foe Level |
Inverted Chest Hat![]() |
"Chester sells items instead of Relics." | +2 | Item |
Volatile Heart Hat![]() |
"Some foes will spawn with more or less HP than normal." | 0 | Other![]() |
Teleporter's Trapper![]() |
"Magic floors will appear in each level." | +2 | Foe![]() |
Quester's Hat![]() |
"Levels behave as if on the selected character's Quandary Quest." It is not allowed to be worn when attempting a Refraction Quandary. | +1 | Knight![]() |
Cap of Plenty![]() |
"Levels behave as if on the Trial of Offerings." | +1 | Other![]() |
Shuffler's Hat br/>![]() |
"Worn hats, except for this one, will be randomly shuffled after each stage." | +3 | Other![]() |
Picklehaube ![]() |
"Some potions become pickle jars that inflict 2 poison damage." | +1 | Other![]() |
Summoning Slouch ![]() |
"Random units spawn occasionally." | 0 | Foe Level ![]() |
Bomb Bowler ![]() |
"Bomb spawn rate up." | 0 | Other![]() |
Dungstalker ![]() |
"Beetos spawn everywhere." | 0 | Foe Level ![]() |
Spinwulf Snood![]() |
"Move two tiles at a time." | 0 | Knight![]() |
No-Peek Nightcap ![]() |
"The UI is gone." | 0 | Other![]() |
Bugle Hat![]() |
"Start with Bountiful Bugle. Relics are cheaper." All Relics cost ![]() |
0 | Other![]() |
Extrovert Hat ![]() |
"Can't attack lone foes or blocks." | 0 | Other![]() |
Almond![]() |
"Pal of Random Knight" If equipped to Random Knight, disables their ability to shift into a random Knight at the beginning of a run and of Mona's game. It also enables Random Knight to embark on personal Quandaries, earning a special ribbon if the hardest is won. |
0 | Other |
Souffle![]() |
"Pal of Shuffle Knight" If equipped to Shuffle Knight, disables their abilities during runs and in Mona's game. |
0 | Other |
Monstruos Montera![]() |
"Transform into a monster." | 0 | Knight![]() |
Helm of Shovelry![]() |
"Changes your appearance." Changes the chosen knight's appearance into Shovel Knight with a corresponding palette and model. |
0 | Other |
Helm of Fortune![]() |
"Changes your appearance." Changes the chosen knight's appearance into Treasure Knight with a corresponding palette and model. |
0 | Other |
Helm of Toil![]() |
"Changes your appearance." Changes the chosen knight's appearance into Mole Knight with a corresponding palette and model. |
0 | Other |
Helm of Protection![]() |
"Changes your appearance." Changes the chosen knight's appearance into Shield Knight with a corresponding palette and model. |
0 | Other |
Helm of Royalty![]() |
"Changes your appearance." Changes the chosen knight'ss appearance into King Knight with a corresponding palette and model. |
0 | Other |
Helm of Torment![]() |
"Changes your appearance." Changes the chosen knight's appearance into Specter Knight with a corresponding palette and model. |
0 | Other |
Helm of Alchemy![]() |
"Changes your appearance." Changes the chosen knight's appearance into Plague Knight with a corresponding palette and model. |
0 | Other |
Helm of Invention![]() |
"Changes your appearance." Changes the chosen knight's appearance into Tinker Knight with a corresponding palette and model. |
0 | Other |
Helm of Fancy![]() |
"Changes your appearance." Changes the chosen knight's appearance into Propeller Knight with a corresponding palette and model. |
0 | Other |
Helm of Power![]() |
"Changes your appearance." Changes the chosen knight's appearance into Polar Knight with a corresponding palette and model. |
0 | Other |
Helm of Vigilance![]() |
"Changes your appearance." Changes the chosen knight's appearance into Black Knight with a corresponding palette and model. |
0 | Other |
Helm of Hoarding![]() |
"Changes your appearance." Changes the chosen knight's appearance into Scrap Knight with a corresponding palette and model. |
0 | Other |
Helm of Refraction![]() |
"Changes your appearance." Changes the chosen knight's appearance into Prism Knight with a corresponding palette and model. |
0 | Other |
Helm of Analysis![]() |
"Changes your appearance." Changes the chosen knight's appearance into Puzzle Knight with a corresponding palette and model. |
0 | Other |
Helm of Research![]() |
"Changes your appearance." Changes the chosen knight's appearance into Mona with a corresponding palette and model. |
0 | Other |
Helm of Adaptation![]() |
"Changes your appearance." Changes the chosen knight's appearance into Shuffle Knight with a corresponding palette and model. |
0 | Other |
Entrepreneurs' Lid![]() |
"Changes your appearance." Changes the player's appearance into Chester with a corresponding palette and model. |
0 | Other![]() |
Skullcap of Fate![]() |
"Changes your appearance." Changes the player's appearance into the Enchantress with a corresponding palette and model. |
0 | Other![]() |
Shop Lock Shako![]() |
"No Relics." | 0 | Other![]() |
Chest Lid![]() |
"No Items." | +0 | Other![]() |
List of Presets[]
Presets are pre-sets of 2 or 3 hats to be equipped at once. They are unlocked in the Wardrobe after individually unlocking the hats they contain. They are also used for Weekly Runs.
- Twice the Pain, Half the Gain - Wrathful Tyrolean + Half Top Hat
- Blind Birder's Blight - Birder Bicorne + Myopic Top Hat
- Penny Pinching Paupers - Pauper's Cap + Gremlin's Cap + Shoddy Helmet
- Stop and Go - Red Alert Beret + Moler Hat
- Covert Conquest - Platter Hatter + Mining Helmet + Jack-o'-Hattern
- Force Shift - Goo Bumpin' Bonnet + Wizzem Hat
- Distance Dash - Haste Helm + Sluggish Beeto Beret + Deflated Beret
- Watch Your Step - Darkness Veil + Hazardous Headgear
- Classic Quest - Boneclang Skull + Fleeto Beret
- Inverted Reliquary - Inverted Chest Hat + Scout's Cap
- Legendary Duos - Super Skeleton Skull + Boneclang Skull + Legendary Gold Helm
- Rapid Run - Haste Helm + Swift Spinwulf Shapka + Scout's Cap
- Power Parity - Present Hat + Wrathful Tyrolean + Troupple Crown
Conveyor Craze - Conveyorb Hat + Bard's Waltzing Hat
Pincer Press - Troupple Acolyte's Hat + Teleporter's Trapper + Upside-Crown
Creeping Chaos - Honcho's Headdress + Volatile Herat Hat + Invisishade Cap
Discount Dungeon - Connoisseur's Hat + Meager Bowler + Armorer's Bandana
Single File Slashes - Dash Slash Cap + Wall Hat
Hydro Hindrance - Aqualorb Hat + Foegenerative Cap + Diluting Skullcap
Crowd Crush - Stampede Stetson + Toque Blanche + Herder's Hat
- Arctic Assault - Snow Pelt Cap + Goldarmor Crest + Magnetic Morion
- Turkey Stuffing - Turkey Toque + Platter Hatter + Toque Blanche
- Afraid of the Dark - Darkness Veil + Jack-o'-Hattern
More Bombs - Bomb Bowler + Toque Blanche
Purist - Shop Lock Shako + Chest Lid
- Pestilent Quest - Troupple Acolyte's Hat + Toad Totem Topper
- Well Buried Quest - Moler Hat + Protracted Beeto Berret + Half Top Hat
- From the Depths Quest - Wall Hat + Upside-Crown + Magnetic Morion
- Updraft Quest - Wall Hat + Propeller Pith Helm
- Terrorpin's Spin Quest - Terrorpin's Toque + Upside-Crown + Wall Hat
Birder Rush - Birder Bicorne + Swift Spinwulf Shapka
Covert Conquest - No-Peek Nightcap + Myopic Top Hat
Gallery[]
See Also[]
- Relics (Pocket Dungeon), equippable modifiers that, alongside the Hats, alter a run in Pocket Dungeon.