|“||From the shadows of the Enchantress’ lair, the Liquid Samurai takes form. Beginning as inert blobs of liquid, these fierce combatants leap around the room, transforming and slashing in a whirlwind of confusion. Combining agility with maneuverability, the liquid samurai is skilled in both ranged and melee weapons. Take heed!||”|
Liquid Samurai SwordsmanEdit
The red Liquid Samurais are swordsmen. Once the player gets too close, they will sprint after him and use melee attacks with their sword. Upon defeat, they drop 2 red gems worth 50 gold and a jar. One weakness which makes them easy to avoid is their tendency to run off ledges, often onto spikes, defeating them. While their speed can make them difficult to hit, they can be defeated easily with ranged Relics.
They can be seen in the four campaigns' ending sequences, and also periodically appear as NPCs in the Tower Hub in Specter of Torment.
Liquid Samurai ArcherEdit
The green Liquid Samurais are archers. Unlike the Swordsmen, they try to maintain distance from the player and shoot arrows. Like most projectiles, these arrows can be reflected back toward the archer who fired them. They drop two red gems worth 50 gold when killed. They will try to run or jump away from their foe when approached, and will often perform a burst-fire move when jumping.
Liquid Samurai ReaverEdit
The blue Liquid Samurais were originally meant to appear in Shovel of Hope, at which point they were supposed to be able to attack with both a sword and a bow and arrow. However, they were cut from the game and thus only make cameo appearances in the ending cutscenes of Shovel of Hope and Plague of Shadows, as well as in the Tower of Fate hub in Specter of Torment.
In King of Cards, the blue Liquid Samurais finally appear as fightable enemies and are equipped with razor claws. Unlike the other two variants, the Reavers don't move by running; instead, they do spinning jumps. While jumping, they can still damage the player but can't be harmed by his attacks. When attacking, Reavers use their claws to perform melee attacks.
In King of Cards, a Liquid Samurai Archer appears in the Tower of Joustus as one of its players. He can be found hanging on the ceiling in the room above Missy. In order to be challenged, King Knight must find a table for the Samurai to sit at; this table can be found by Shoulder Bashing the wall in the top-righthand corner of the room. King Knight must also take care not to pass under the Samurai while doing so, or else the Samurai will drop to the floor and not return to the ceiling until King Knight leaves and reenters the room. Once the table is revealed, King Knight need only to stay at the table and the Samurai will make his way over to it and take a seat, at which point he can be challenged to a Joustus match.
Specter of Torment Edit
Red Liquid Samurai after completing Plains as Specter Knight:
- "Liquid Samurai: Stay grounded and attack as quickly as possible! Your foes will fall in no time."
Red Liquid Samurai, liquid form, after completing Plains as Specter Knight:
- "Liquid Samurai: Even I can't climb up some walls... I suppose it's because they look different."
Blue Liquid Samurai after completing Plains as Specter Knight:
- "Liquid Samurai: You can't control the direction of the Dash Slash! It's based on whether you are above or below your enemy."
- The Liquid Samurai were designed by Max VanDuyne as a Director for a Day.
- All three variants share the same sprite sheet, although each has a designated color palette.
- The original artwork for the Blue Liquid Samurai depicts it holding a three-sectioned staff, but only the sword and bow switch sprites can be found on the Liquid Samurai's sprite sheet.
- The Blue Liquid Samurai was removed during the development of the original campaign as they slowed the player's pace through the Tower of Fate stages. Unlike Goldarmors, the developers wanted the Samurais to be fought more quickly and appear more frequently.