|“||Formless and infinite are we, her legion of guards. Liquid Samurai.||”|
Liquid Samurai are minor enemies in Shovel Knight: Treasure Trove, encountered only in the Tower of Fate. All three varieties have only two hit points but are still tough opponents. In Shovel Knight Showdown, a Liquid Samurai with three variants' abilities appears as one of the playable characters.
Official Bio[edit | edit source]
|“||From the shadows of the Enchantress’ lair, the Liquid Samurai takes form. Beginning as inert blobs of liquid, these fierce combatants leap around the room, transforming and slashing in a whirlwind of confusion. Combining agility with maneuverability, the liquid samurai is skilled in both ranged and melee weapons. Take heed!||”|
Variants[edit | edit source]
Liquid Samurai Swordsman[edit | edit source]
The red Liquid Samurais are swordsmen. Once the player gets too close, they will sprint after him and use melee attacks with their sword. Upon defeat, they drop 2 red gems worth 50 gold and a jar. One weakness which makes them easy to avoid is their tendency to run off ledges, often onto spikes, killing them. While their speed can make them difficult to hit, they can be defeated easily with ranged Relics.
They can be seen in the four campaigns' ending sequences, and also periodically appear as NPCs in the Tower Hub in Specter of Torment.
Liquid Samurai Archer[edit | edit source]
The green Liquid Samurais are archers. Unlike the Swordsmen, they try to maintain distance from the player and shoot arrows. Like most projectiles, these arrows can be reflected back toward the archer who fired them. They drop two red gems worth 50 gold when killed. They will try to run or jump away from their foe when approached, and will often perform a burst-fire move when jumping.
Liquid Samurai Reaver[edit | edit source]
The blue Liquid Samurais were originally meant to appear in Shovel of Hope, at which point they were supposed to be able to attack with both a sword and a bow and arrow. However, they were cut from the game and thus only make cameo appearances in the ending cutscenes of Shovel of Hope and Plague of Shadows, as well as in the Tower of Fate hub in Specter of Torment.
In King of Cards, the blue Liquid Samurais finally appear as enemies and are equipped with razor claws. Unlike the other two variants, the Reavers don't move by running; instead, they do spinning jumps. While jumping, they can still damage King Knight but can't be harmed by his attacks. When attacking, Reavers use their claws to perform melee attacks.
Liquid Samurai Cards[edit | edit source]
In King of Cards, all three Liquid Samurai variants have their own Joustus card:
- The Liquid Samurai Swordsman card has 2 Count Arrows: one facing left and the other one down.
- The Liquid Samurai Archer card has 2 Count Arrows: one facing right and the other one down.
- The Liquid Samurai Reaver card has 2 Count Arrows: one facing left and the other one up.
Joustus Deck[edit | edit source]
|Liquid Samurai Archer||Liquid Samurai Reaver||Liquid Samurai Swordsman||Rat King|
Joustus Battle[edit | edit source]
In King of Cards, a Liquid Samurai Archer appears in the Tower of Joustus as one of its players. He can be found hanging on the ceiling in the room above Missy. In order to be challenged, King Knight must find a table for the Samurai to sit at; this table can be found by Shoulder Bashing the wall in the upper-right corner of the room. King Knight must also take care not to pass under the Samurai while doing so, or else the Samurai will drop to the floor and not return to the ceiling until King Knight leaves and reenters the room. Once the table is revealed, King Knight need only to stay at the table and the Samurai will make his way over to it and take a seat, at which point he can be challenged to a Joustus match.
Dialogue[edit | edit source]
Specter of Torment[edit | edit source]
Liquid Samurai Swordsman after completing Plains as Specter Knight:
- "Liquid Samurai: Stay grounded and attack as quickly as possible! Your foes will fall in no time."
Liquid Samurai Swordsman, liquid form, after completing Plains as Specter Knight:
- "Liquid Samurai: Even I can't climb up some walls... I suppose it's because they look different."
Blue Liquid Samurai Swordsman after completing Plains as Specter Knight:
- "Liquid Samurai: You can't control the direction of the Dash Slash! It's based on whether you are above or below your enemy."
King of Cards[edit | edit source]
- "Liquid Samurai: Formless and infinite are we, her legion of guards. Liquid Samurai. Intruder!By our Queen's order, we settle our scores in Joustus here. Without a table nearby, our battle cannot commence."
- "Liquid Samurai: Formless and infinite are we, her legion of guards. Liquid Samurai. Today we taste victory at the House of Joustus. You challenge us?"
- "Liquid Samurai: For our queen!"
Two Liquid Samurai Swordsmen playing Joustus at the Tower of Joustus:
- "Liquid Samurai: Still your tongue! We guard the Tower's entrance with full attention!"
Liquid Samurai Swordsman wandering at the Tower of Joustus:
- "Liquid Samurai: Joustus spreads across the land readly, like a fast-acting toxin. Our queen is making her move."
Liquid Samurai Reaver wandering at the Tower of Joustus:
- "Liquid Samurai: The number of Joustus card types grows daily. We mustn't upset the game's delicate balance!"
Trivia[edit | edit source]
- The Liquid Samurai were designed by Max VanDuyne as a Director for a Day.
- All three variants share the same sprite sheet, although each has a designated color palette.
- The original artwork for the Blue Liquid Samurai depicts it holding a three-sectioned staff, but only the sword and bow switch sprites can be found on the Liquid Samurai's sprite sheet.
- The Blue Liquid Samurai was removed during the development of the original campaign as they slowed the player's pace through the Tower of Fate stages. Unlike Goldarmors, the developers wanted the Samurais to be fought more quickly and appear more frequently.
- According to the Liquid Samurai that was trapped by the Mirror of Fate in Shovel Knight Showdown, the Liquid Samurais not only have the ability to quickly replenish their numbers, but they also share a hive mind and their sole purpose is to serve the Enchantress, not dissimilar to how drone ants serve an ant queen.
- Due to the fact that the Liquid Samurais still thrive even after the Enchantress defeat, as seen in both the Shovel of Hope and Plague of Shadows endings, it is currently unknown how their society is coping with the drastic loss of their queen.
Gallery[edit | edit source]
References[edit | edit source]
- Comment by Ian Flood on Shovel Knight's subreddit