“ | Down here I am the foreman and I make the rules, and the rules are posted for a reason! In my caves, when you act high and mighty, you get brought down to earth!
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— Mole Knight, Shovel Knight: King of Cards |
Mole Knight is one of eight Knights of the Order of No Quarter who serves The Enchantress and an expert excavator. He is the boss of the Lost City. He was also previously a member of the Hexcavators as burrowing specialist and a boss of Secret Fountain, and he alongside his allies ended up threatening The Valley due to their decision to dig up The Well.
Official Bio[]
“ | The shovel may rule the confines of man-made gardens, but in the wild, the titan of tunneling is the mole! Mole Knight embraces this truth wholeheartedly. With his modified drop-forged armored claws, he mockingly tears through the earth with brute strength! Mole Knight calls the subterranean Lost City his home... an ancient abandoned metropolis. Shovel Knight must pass through the Lost City, but chances are slim he won’t be challenged to see who is truly the master of digging. | ” |
- Pros: Great eyesight, shrewd, high endurance
- Cons: Obsessive personality, gets sweaty in armor
Dig Bio[]
- Pros: Great eyesight, shrewd, high endurance
- Cons: Obsessive personality, gets damp in armor
“ | After becoming captivated by Drill Knight’s tunneling prowess, Mole Knight joined the Hexcavators not in search of treasure, but for the thrill of the dig! As a burrowing specialist, Mole Knight is prepared for any situation, even excavating the thoroughly-waterlogged ruins of the Secret Fountain. Nimbly cutting both through waves and sand with relative ease, Mole Knight can burrow and backstroke with the best of them thanks to his aquadynamic armor! | ” |
Dig the Vote[]
Tone[]
“ | Mole Knight is a self-serious badass that focuses on digging. His campaign will likely be about proving himself to be the strongest digger in the world. | ” |
Play Style Ideas[]
- Incredibly fast while climbing and digging but somewhat slow otherwise.
- Fireball projectiles.
- Geomancy – Create and control dirt.
- Dig Pile Warp – Can burrow into one mound of dirt and appear at another.
- Mole Toss – Toss a friendly mole into the air. When it lands, it will burrow into the ground creating a dig pile.
- Combine Mole Toss and Dig Pile Warp together and…
Poll Results[]
Mole Knight ended up taking 8th place of the Dig the Vote selection, with an average score of 5.12.[1]
Appearance[]
In most Shovel Knight games, Mole Knight wears red armor with big orange claws and fire emitters in his head and shoulders. His legs are short compared to his body.
In Shovel Knight Dig, Mole Knight's armor is blue and now water-themed instead of fire-themed.
Personality[]
Mole Knight loses his temper when people challenge him, his authority, and even his schedule. He is very self-obsessed and loves to fashion himself in his own glory, often times thinking himself as the boss of the situation at hand. However, despite his self-absorbed disposition, he is a firm, yet fair boss when it comes to working in the mines. He has a deep, passionate love for digging, and as such, he has great respect for those he deems possess an impressive digging technique.
Relationships[]
Treasure Knight[]
“ | Ah, marine logistics showed up. You know how to excavate, right? | ” |
— Mole Knight, Shovel Knight Showdown |
Mole Knight and Treasure Knight have a mutual respect for each other. They have a deal, where Mole Knight would remain in land and Treasure Knight would stay, submerged beneath the waves. They left one another alone so they wouldn't enter any conflicts.
Tinker Knight[]
“ | Haw! I'm nobody's servant. In fact, I could use an extra hand. How about you pick up these loose pebbles?"
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” |
— Mole Knight, Shovel Knight Showdown |
Mole Knight and Tinker Knight first met during Shovel Knight Dig, where they already grew to dislike each other. In one of their interactions while sitting near the Surface's campfire, both complain about each other. Mole Knight complains that his "tiny coworker" lacks digging abilities and questions what Drill Knight sees in him. After the Hexcavators disband, the two spend sometime without seeing each other until they're both recruited by Specter Knight to serve in the Order of No Quarter. Shovel Knight Showdown's narration compares them to oil and water, showing that Tinker Knight believes that safety should always be the first thing to consider, while Mole Knight is much more reckless and spends little time considering his options. In spite of this, because of the Order, they are forced to work together, such as during the making of the Magma Furnace in the Lost City.
Story[]
Before donning his flaming armor, Mole Knight once worn an aquatic suit and was one of the Hexcavators and ran into, and tangoed Shovel Knight before. When the entrance to the weapon was open he along with the others went to retrieve it unfortunately this treasure was the very Amulet that The Enchantress was sealed in, in turn she put him and the other 4 in crystals while Drill Knight was Corrupted, fortunately Shovel Knight defeated him and escaped the crumbling tower. After that, Mole Knight decided to switch from a watery diver to a fiery excavator, jumping in the lava from Smeltworks.
Before Treasure Trove, Mole Knight made a reputation for himself in the Valley for his impeccable digging and treasure hunting skills. With his crew, he set a dig site in the Lost City with the intention of pilfering all of its untouched treasures. He even set there a hot tub for his minions and himself to relax during their rare breaks.
In King of Cards, King Knight inadvertently breaks the Lost Hot Tub by drilling into it while Mole Knight was taking one of his rare breaks. The excavator is even more angered when the unapologetic gilded dandy shows no respect for the rules of his dig site, and attacks him to throw him out. After his defeat, Mole Knight hops aboard the Glidewing to play a few games of Joustus. He feels uneasy by the airship's lavish looks, and would rather be back in his dig site, if not for the card game.
In the ending, Mole Knight is seen traveling through the Birder Bluffs with Polar Knight and Tinker Knight to reach the Tower of Fate; all three knights have accepted an invitation to the dark tower. Black Knight spies on them while concealing himself.
In Specter of Torment, Mole Knight is sought in the Lost City by Specter Knight. The Enchantress needs competent excavators to either dig out great valuables or undermine her enemies. The digger appreciates that his skills are recognized for their worth. However, he is not looking for any new employment and the phantom knight is impeding on his current work.
After they fight it out and Specter Knight defeats Mole Knight, the excavator shows up in the dining hall of the Tower of Fate. Mole Knight is disappointed with the quality of service in the Tower, and asks Specter Knight if he could orders to bring bread to his table.
Shortly before Specter Knight's confrontation with The Enchantress in Specter of Torment, Mole Knight was tunneling through the Lost City when he was captured by the Mirror of Fate wreaking havoc. He awakes in the Colosseum, and sees the place and foes appearing before him as new opportunities to increase his wealth.
As he progresses through the Mirror's worlds, Mole Knight Meets Treasure Knight in the Goo Gorge and requests his help to escape. The marine plunderer isn't against that offer but wants compensation for his work. The fiery digger then proposes to team up to steal as much loot as they can on their way out. The opportunistic treasure hunters come to an agreement and partner for their next fight. They meet again before the Mirror Chamber. While both knights were successful on their respective treasure hunt, they had planned to steal from the other all along, although Treasure Knight was the first to come out. They fight it out and Mole Knight emerges victorious, before proceeding to shatter the Mirror of Fate and freeing himself. Back in the real world, both treasure hunters make peace, vowing to not step on each other's hunting grounds. At least for now.
In Shovel of Hope, Shovel Knight on his way to the Tower of Fate, faces Mole Knight deep in the Lost City. The villainous knight first mistakes the Blue Borrower for a lost spelunker, then mocks his sense of justice and Shovel Blade.
After Mole Knight's defeat, the diggers face each other again at the dining hall of the Tower of Fate, surrounded by the rest of Mole Knight's colleagues. Mole Knight is the first to suggest a rematch between Shovel Knight and the Order of No Quarter all together. After the Battle Royale, if the Blue Borrower helps Mole Knight out of the pit he fell into, the fiery digger compliments him on his digging skills and hopes to be sharing notes some time.
In Plague of Shadows, Mole Knight mistakes Plague Knight for the demolition expert he asked from the Order of No Quarter. The rogue alchemist, who had traveled to the Lost City to steal his colleague's Essence, does not hide that he is up to mischief. Having no time to lose, Mole Knight charges him.
After the digger's defeat, they meet again in the Tower's dining hall when Plague Knight unknowingly drops down in the middle of his former colleagues' banquet. Shovel Knight follows him but passes out from the fall. Mole Knight is however first concerned with the purpose of the rogue knight's visit. He enrages when the mad alchemist simply hints that he used the Order of No Quarter to follow his own plan. He is eventually defeated once again by Plague Knight and left to hang over a pit by an uncaring Shovel Knight, while the alchemist makes his escape.
In Pocket Dungeon, Mole Knight is one of the many knights who were trapped inside the titular artifact. His presence inside the puzzle box influenced its landscapes, adding the Lost City to the Puzzle's layout (starting from the Paradox Pack DLC). He can be randomly encountered as a boss fight and recruited to Puzzle Knight's campsite.
Strategy[]
Shovel of Hope and Plague of Shadows[]
Mole Knight is a very high-mobility boss. It is difficult to do much damage to him in one go. When the fight begins, he will shoot out of the walls at high speed in an attempt to ram into you. The best thing to do in this phase is to charge up your Shovel, and attack him with it when he comes towards you, as this will negate his attack and damage him at the same time. After shooting out of the walls a few times, Mole Knight will land on his belly and slide across the ground, with his armor shooting out sparks from grinding against the ground. After this, he will dig up blocks to launch at you; the stacks of blocks he sends at you get progressively bigger the lower his health is. If you manage to get on top of him and Shovel Drop onto him, you can rack up a lot of damage on Mole Knight as he is stationary during this attack. After doing some damage to him, he will burrow underground and hide under one of four dirt piles. It is easy to find which one Mole Knight is under, as his visor will be peeking out. Digging this pile up stuns him for a short time, but watch out as a mole enemy is hiding under another pile and will damage you. After he emerges from the ground, he will call down magma to cover him, and he launches balls of magma which loosely track your movement while drops of magma fall from the ceiling. He is invincible while this attack goes on, so stay away from him and try to dodge the balls of magma. You can, however, hit some of the balls of magma back at him for a little bit of damage; the flashing magma balls do extra damage. When this attack ends, Mole Knight will stomp the ground to make some dirt blocks fall from the ceiling, and then he'll repeat the entire cycle.
Specter of Torment[]
In Specter of Torment, Mole Knight's battle is largely the same, but the dirt blocks he attacks with are replaced with green slime blocks. Also, he now covers himself in green slime instead of magma, which makes him able to attack by bouncing around the room until the slime wears off.
Abilities[]
Pocket Dungeon[]
As a playable knight, Mole Knight's main ability lets him burrow underground and swap positions with other units, making it easier to set up chains, and reach useful resources like Potions, Treasure Chests, and so on. While beneath the earth, Mole Knight is also shielded from damage such as shockwaves and explosions, although this invulnerability cannot be sustained forever.
His Refract Ability, Underclaw lets him move anywhere he wants in the dungeon and then attack units right above him. The swipes are very quick, and can easily get rid of most foes; furthermore, due to him being buried, Mole Knight is still able to reach resources that would otherwise be blocked off. However, despite being half submerged in dirt, Mole Knight is still not immune to trade-off damage, nor floor hazards, such as poison puddles, lava, water, and spikes, unless the Nimbus Balloon is equipped, as well as explosions and shockwaves.
Joustus Deck[]
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Mole Knight | Whippicles | Memmec | Mole Minion |
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Big Bohto | Charflounder | Charflounder | Charflounder |
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Ratsploder | Ratsploder | Moler | Moler |
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Troupple | Troupple | Blazorb | Blazorb |
Dialogue[]
Treasure Trove[]
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Spin-offs[]
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Trivia[]
- Mole Knight's favorite food is jelly-filled donuts.[2]
- On his character bio page, it is stated that Mole Knight's great eyesight is one of his strengths. This is ironic, as real-life moles have a reputation for being near-blind, as they use their feelers instead of their eyes to detect things underground.
- Mole Knight is one of the 3 characters to appear in all 7 games. He shares this feat with Tinker Knight and The Enchantress.
Nomenclature[]
Language | Name | Meaning |
---|---|---|
English | Mole Knight | - |
French | Mole Knight | - |
Italian | Mole Knight | - |
German | Mole Knight | - |
Spanish | Mole Knight | - |
Japanese | モールナイト mōru naito |
Mole Knight, or Mall Knight |
Russian | Подземный рыцарь Podzemnyy rytsar' |
Subterranean knight |
Brazilian-Portuguese | Mole Knight | - |
Korean | 두더지 기사 dudeoji gisa |
Mole Knight |
Simplified Chinese | 鼹鼠骑士 yǎn shǔ qíshì |
Mole Knight |
Traditional Chinese | 鼴鼠騎士 yǎn shǔ qíshì |
Mole Knight |
Gallery[]
See: Mole Knight/Gallery
References[]
- ↑ https://www.kickstarter.com/projects/yachtclubgames/shovel-knight/posts/645962
- ↑ Confirmed during a Twitch stream on April 18, 2019.
Dig Characters | |
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Main Characters: | Shovel Knight • Shield Knight (Altius) • The Enchantress |
The Hexcavators: | Drill Knight • Spore Knight • Hive Knight (Fleck) • Scrap Knight • Tinker Knight • Mole Knight |
Surface Merchants: | Hoofman • Whisker • Armorer |
The Well Merchants: | Master Argus • Tom Bola • Gastronomole • Fetcher |
Surface/The Well Merchant: | Chester |
Surface NPCs: | Walter • Master Argus • Big Bohto • Hoop Kid • Black Knight |
Wandering/Campfire/Side-room NPCs: | Duelist Di • Cooper • Percy • Bag Fellow • Peacock Gent • Adventurer • Gastronomole • Hunter • Lamp Lighter • Meleeist • Oreman • Canary Scout • Guard • Fan Boy • Prospector • Student Mage • Caster • Farmsmith • Bow Lady • Spelunker • Forager • Clawed Miner |
Final Boss: | Drill Knight |