|Theme||The Vital Vitriol|
|“||The fruits of my research are no mere trick!||”|
Plague Knight is the protagonist of the Plague of Shadows campaign.
|“||Sometimes, the bomb is mightier than the sword. Deep in the recesses of his alchemical lab, Plague Knight perfects concoctions both poisonous and explosive. Toxin, disease, and death are his playgrounds. Even his comrades give Plague Knight a wide berth, because he spreads more than just the common cold. With an array of mysterious and magical bottles at his side, Plague Knight could be considered the black sheep of The Order of No Quarter.||”|
- Pros: Maniacal scientific mind, fearlessness bordering on recklessness
- Cons: Physically weak, short stature, shy at parties
|“||Plague Knight is a mysterious fellow. Because he is a reclusive character, his campaign will slowly reveal his secrets and melancholy past..||”|
Original Play Style Ideas Edit
- Bomb Arsenal – Multiple types of potion bombs
- Bomb Jumping – Explosions can propel Plague Knight to new heights.
- Invisibility – Escape into the unseen to avoid damage.
- Resource Management – Break down objects to get raw resources. Use resources to create more powerful bombs.
- Random Bomb – Blindly pluck a random bomb from your pouch but be prepared to think on your feet.
Plague Knight has a somewhat reckless personality and notably treats several of his allies with contempt or indifference. With the exception of Tinker Knight, he treats all of the Order of No Quarter with disrespect, often gleefully attacking them and entirely unapologetic at the Battle Royale.
He is insecure about his lack of strength and power, believing that he needs the Serum Supernus to become powerful enough for Mona to love him.
One of Plague Knight's few genuinely positive relationships, it is clear that he respects Mona greatly as a fellow alchemist and he also harbors romantic feelings for her. When she temporarily departs Team Plague, Plague Knight seems genuinely sad for a change.
Plague Knight seems to tolerate Percy reasonably well but gets exasperated with him at times and isn't above threatening or mocking him.
Tinker Knight seems to be the only member of the Order of No Quarter that Plague Knight respects, as they are both men of science, sharing similar ideals, and he even stated he respects his craft. Plague Knight even tries to convince him to surrender peacefully. However when Tinker Knight makes it evident that it will not happen, Plague Knight does not hesitate to take his Essence by force.
Plague Knight seemingly takes pity on Baz and recruits him into Team Plague. Once he becomes a member however, Plague Knight does express some exasperation at his dimness.
Team Plague Edit
Plague Knight notably does not have a very positive relationship with his minions, apparently ruling by force and fear; in the Plains, two of them flee upon his approach, fearing they will be experimented on. Furthermore, he mocks their capacity when he allows Baz to join, noting his lack of brainpower makes him fit in with the minions. Players can attack the Plague Minions wandering through the Potionarium, and when venturing the Explodatorium all minions are enemies, who are seemingly in rebellion.
Plague Knight is a slippery character, hopping around the stage while throwing explosive bombs (looks like potion vials or flasks) at Shovel Knight. These bombs can break the stage's floor, changing the terrain and making him even harder to manage. He is also constantly changing his bomb set-up, throwing lobs or bounces. Some of the bombs will also cause fireballs and trace the floor after they explode. Occasionally, he will summon two Vats (large beakers) filled with a mysterious purple substance. If a thrown bombs hits these Vats, they will cause a large explosion, inflicting high damage. Once his health reaches a certain point, he will summon enough Vats to fill the floor, though if the player defeats him quickly this is of no concern. While doing all of this, he will also teleport around the room erratically, making it even harder to land successful hits. A good strategy is to use the Chaos Sphere in this battle, as it'll bounce around the room as Plague Knight is jumping and uses teleport.
It is worthy of note that all of his thrown vials can be thrown back at him if hit with the Shovel Blade, and they are often launched in ways attempting to intersect with Plague Knight's next move or current position, roughly hitting him 30-50% of the time despite his erratic movement, although it is not reliable to fight Plague Knight using only this strategy. Reflected potions only deal 1 damage to Plague Knight (considering that 10 health dots to represent 20 health).
Specter of Torment Edit
Sometimes, Plague Knight may disappear, then reappear with fake clones. These clones can only take 2 hits before vanishing. Unlike his boss fight in Shovel of Hope, he does not use any powders except the black powder.
As a playable character Edit
In Plague of Shadows, Plague Knight receives a new sprite set, that makes him slightly smaller (almost the same size of Shovel Knight) with unique animations for walking, jumping, climbing, among others. His design has been slightly tweaked, with smaller and rounder proportions to make him look more "adorable".
Plague Knight's gameplay is ranged oriented, reflecting his fight as a boss. Its style is reminiscent of Metroid and Mega Man; Plague Knight's main weapons are various potions crafted into powerful Bombs that he can throw at enemies. These bombs can be customized to be given various effects, and its customization is divided in three sections:
- Casing: Affects the trajectory of the bombs. Switching between them allows Plague Knight to control where he will throw the bombs.
- Powder: Affects the resulting explosion of the bombs. These can vary from simple explosions to pillars of flames or electrical pulses.
- Fuse: Affects the timer of the bombs. With this Plague Knight can control when the bombs will explode.
All these customizations can be bought from Mona at the Potionarium, who can also research for more variations as Plague Knights gives her enough Cipher Coins. With the right combination, Plague Knight can dish out damage much faster than Shovel Knight, making some boss fights easier.
With this in mind, Plague Knight can adapt to almost any situation and any kind of enemy, which gives him a kind of versatility that Shovel Knight lacks; however, Plague Knight has very little health by default and jumps much lower than Shovel Knight. On the other hand, Plague Knight naturally has a double jump (that even so is much lower than Shovel Knight's standard jump) and can even perform Bomb Bursts by charging an attack similarly to the Charge Handle or the Striker's Shawl; doing so will cause his sprite to blink, and releasing it will propel Plague Knight upwards. Bursts can be used indefinitely, and gives Plague Knight the mobility he lacks on ground. However, controlling the Burst can be difficult at first, as he falls as fast as he soars, which can lead to many deaths. However, the Float Burst is available early and allows to mitigate this problem. By throwing a bomb after performing a Bomb Burst, Plague Knight can cancel his midair momentum, progressively slowing down with each bomb throw, a technique conveniently named Bomb Brake. By combining his double jump, the Float Burst and the Staff of Surging Arcana (which propels him upwards), Plague Knight is by far and beyond the most mobile character in the game, able to completely ignore long stretches of platforming challenges by soaring over them (appropriately enough, given his bird-like mask).
While venturing through the lairs of the Order's members, Plague Knight can find the Relics Shovel Knight would obtain in the original campaign; it is only possible to find these by taking specific routes present in Plague of Shadows only. Upon acquiring one, Plague Knight will proclaim the Relic as "worthless"; it cannot be equipped and used. Instead, he hints that there's more to the Relics when he says "maybe someone else would want this rubbish". Indeed, if Plague Knight explores the lair thoroughly, he'll eventually come upon Chester, residing in the exact same places Shovel Knight would find him. He'll trade said "worthless Relic" for Arcana, functioning in a similar vein to the Relics used in the main game. This effectively explains how Chester came to possess the Relics Shovel Knight would later buy from him.
Arcana are fueled by Power, represented through a dynamic meter on the top-left of the screen. Using Arcana will deplete the meter, with the amount varying dependent on the Arcana used. The meter starts out relatively short at the beginning of the game, but similar to Shovel Knight's Mana, it can be lengthened by purchasing Power upgrades from the Magicist. Unlike Shovel Knight's mana meter, which allows for many uses of his Relics but needs items to refill, Plague Knight's Power meter is much more restrictive, but rapidly regenerates over time, allowing him to use Arcana to his heart's content, but not in quick succession.
Plague Knight also starts out with low health, but unlike Power, permanent health upgrades are not purchasable; they are primarily obtained as the player progresses through the game. The player may also utilize Health Tonics that they receive by completing certain in-game events (eg. recruiting Baz), by "fishing", purchasing them from the Magicist, or as a random pickup if they wish to increase their maximum health. Drinking one increases Plague Knight's maximum hit points by two. These upgrades are only temporary, however, as his hit points are returned to their original value should he fall in battle. This drawback is significantly mitigated by the Leech Liquid Arcana, which allows Plague Knight to regain health in battle as he inflicts damage to opponents, potentially increasing his lifespan far beyond the limits of his mediocre health pool.
Plague Knight can also equip different kinds of Cloaks, similar to Shovel Knight's Armors. These can be obtained from the Troupple King once the Troupple Chalice is obtained, which grants Plague Knight his blessing in forms of special cloaks rather than potions.
Plague Knight appears as one of the members of the Order of no Quarter and is the boss of the Explodatorium. He is later fought again during the boss rush in Tower of Fate: Ascent. When defeated for the second time, the player has the option of saving the Order of no Quarter as they are all hanging from a chain. In the epilogue, Plague Knight is seen giving alchemy lessons.
| Spoiler warning!|
This article contains plot details about an event that occurs later in the game.
It's revealed that Plague Knight had ulterior motives for joining the Order of No Quarter; he seeks the creation of the Ultimate Potion, a brew that will grant him "unlimited power" and "anything he wants". Mona the Alchemist and several other characters are revealed to be secret allies of Plague Knight, practicing Alchemy alongside him in his secret lair, the Potionarium, which he had built underneath the Village.
Mona's occupation in town is, in fact, to cover up the entrance to the Potionarium, which is only accessible through her room. There, Plague Knight and Mona secretly work to concoct the Serum Supernus.
To obtain the ingredients for it, Plague Knight must acquire Essences, which can only be extracted by defeating the other members of the Order of No Quarter, along with the Enchantress and Shovel Knight. The story is retold, this time from Plague Knight's point of view, revealing that the two stories are taking place concurrently. For example, when entering the Potionarium for the first time, Shovel Knight can be seen wandering the Village.
Upon defeating each member of the Order, Plague Knight steals their Essences, gradually progressing towards the completion of the potion. Upon entering his laboratory at the Explodatorium, however, Plague Knight finds it running haywire and an intruder on the loose; reaching the boss room, Plague Knight then fights the intruder, who turn out to be none other than Shovel Knight. Although Plague Knight seemingly defeats Shovel Knight and begins to steal his Essence, Shovel Knight suddenly leaps back up and dispatches him, causing him to fly away and vanish in an explosion. He continues his quest, only for Plague Knight to reappear as he's sleeping and steal his Essence anyway.
After defeating a certain number of the Order, Plague Knight happens upon Mona and Black Knight. A misunderstanding occurs and Mona, feeling betrayed, abandons Plague Knight as he faces Black Knight in battle once more. Upon returning to the Potionarium, he finds that Mona is still missing, forcing Percy to take on her duties while Plague Knight continues his quest.
Plague Knight ascends the Tower of Fate, having defeated the remaining Order members. When he enters the dining room, he finds all of the Order members gathered, forcing him into battling all of them while Shovel Knight recovers from a fall. Shovel Knight then battles Plague Knight, emerging victorious again and sending Plague Knight flying down to the end of the chain. Although he pulls them up, Shovel Knight does not actually lift them off of the chain and instead leaves them hanging, prompting Plague Knight to leap away using his potions. He then ascends to the top of the tower ahead of Shovel Knight and battles the Enchantress. Although he successfully fights her to a standstill, he does not defeat her nor does he free Shield Knight; the Enchantress willingly gives him her essence. Plague Knight descends the tower, and heads back to the Potionarium to complete the Serum Supernus with the assembled Essences. However, Black Knight appear yet again, alongside Mona.
Plague Knight confesses that his reason for completing the potion was he felt he was too weak for Mona to love; by using the potion, he would finally be strong enough to earn her affection. Mona admits she already does love him, after which Plague Knight attempts to stop the distillery, but fails. The potion grows too unstable, releasing a dark energy that takes on the form of Plague Knight; the Plague of Shadows, the campaign's titular antagonist. Plague Knight is forced to do battle with his shadowy doppelgänger. Upon its defeat, it then transforms into a larger, twisted version of itself: the Corrupted Essence.
Plague Knight emerges victorious, and successfully rebrews the Serum Supernus, but realizes he no longer needs it now that Mona has admitted her love for him. The two use it to demolish the Tower of Fate, and are hailed as heroes by the townsfolk rather than outcasts, finally able to practice Alchemy without being feared. As the story ends, they can be seen dancing together.
Shovel of Hope and Plague of ShadowsEdit
Before Shovel Knight enters
- "Plague Knight: I hear footsteps! Someone's near, HEE HEE HEE!"
After Shovel Knight enters
- "Plague Knight: ...HEE! Leave me alone!"
- "Shovel Knight: Show yourself, Plague Knight! Your trickery will not stop me."
- "Plague Knight: Trickery?! HEE! The fruits of my research are no mere trick! BOOOOM! HEE HEE HEE HEE! Now let's have a lesson, shall we! I promise... HEE! It will be enlightening!"
Plague of ShadowsEdit
Upon clearing the Armor Outpost of Knights:
- "Plague Knight: Everyone knows the bomb is mightier than the sword. HAHAHA! minions, join me! The Armor Outpost is ours!"
Upon hearing a loud noise:
- "Plague Knight: Whoa, hee hee! You hearing that rumble?"
After the Aerial Anvil left:
- "Plague Knight: It's the Aerial Anvil! Looks like a full load of cowards... HEE HEE HEE! Let's take their things!"
Specter of TormentEdit
Before his fight:
- "Plague Knight: What? Hee hee, wow, someone call the embalmer, this one's past its prime! What are you even doing here?!"
- "Specter Knight: Show yourself! I've come to offer you the position of court alchemist...to The Enchantress. Join us, and her army of invincible knights!"
- "Plague Knight: Oh, you don't say? Sounds important. Invisible knights? Tell me more. Hee hee hee ha ha hah! BOOM!"
- "Specter Knight: You are clearly not paying attention..perhaps my scythe will get through to you!"
At the tower's banquet hall:
- "Plague Knight: This tower is seeing a.. heh... BURST... of activity lately! Business is.. BOOMING! Uhhh, I'm having.... HEE HEE! A BLAST!"
Stage Introduction SplashesEdit
- Hee Hee Hee!
- Time for Research
- Bombs Away
- Let's Get Volatile
- Prime Your Potions
- For Science
- Let's Experiment
- Plague Knight was originally an explosion-themed boss called Dyna Knight, as a pun on dynamite. The developers rethought his theme to fit with the game's medieval setting.
- Mole Knight alludes to this change in Plague of Shadows, where he mistakes Plague Knight for a demolition expert.
- Plague Knight's mask is based on the beak-like mask that plague doctors wore while treating patients during the plagues in Europe. The beak was filled with aromatic herbs that were thought to ward off disease, and the stick was meant to examine people and lift folds of clothing without having to touch them.
- Like the other "Dig the Vote" winners, he has a Steam emoticon.
- If the player tries to dance anywhere near Mona in her room, Plague Knight will instead act nervously around her (twiddling his fingers and looking downwards).
- Although Mona is not seen on screen during the second fight against Black Knight, Plague Knight will behave the same if the player tries to dance.
- Plague Knight cannot dance when fighting the Corrupted Essence.
- In Plague of Shadows, players can access Plague Knight's room in the Explodatorium. Inside it, a closet can be found, containing variations of the same mask he wears in his campaign, as well as the larger, longer mask he wears as a boss.
- The items Plague Knight uses in his boss battle are some featured in Plague of Shadows:
- Bombs set-up: Bounce and Lob Casing; Black, Tracer and Cascade Powder, Impact Fuse.
- Arcana: Vat (although he can summon multiple Vats remotely)
- Burst: None, but he can jump higher than normal.
- Also, he can teleport in a puff of smoke during battle. This ability is exclusive to his boss appearance, but is very likely an application of the Smoke Bomb Arcana.
- The Plague of Shadows itself reuses his boss sprites.
- Although it is never actually seen, Plague Knight's hair is supposedly long, as suggested by the Magicist. ("Magicist: Y'know, one thing that really does it for me? Long hair. Maybe you could take down your hood, let it all hang out?")
- However, this was debunked in one of Yacht Club Games' livestreams.
- Plague Knight might have two left feet as suggested by himself when finding Mona dancing. ("Plague Knight: Wish I could help you there.. but, heh, uh... you know two left....f-feet and all..") This is likely just a figure of speech however.
- Using the cheat code "PLC&CART", Plague Knight's walking animation will look similar to that of Alucard from Castlevania: Symphony of the Night, along with starting him off with unlimited uses of the Staff of Striking.
- Plague Knight's apparent lack of physical strength may be referenced by the fact that he has less permanent maximum Health Capacity (14 hit points) compared to the other playable characters (20 hit points). Additionally, he is the only character lacking a default melee attack, requiring Arcanas such as Staff of Striking and Staff of Surging to fight in melee range, implying that he is untrained for melee combat.
- In the Hall of Champions, he is called Fellow Bird, although this is most likely because of the mask.
- In the game Brawlhalla, Plague Knight makes an appearance as a skin for one of the games playable character, Caspian. Along with King Knight, Specter Knight, Black Knight and Shovel Knight.
Plague of Shadows spritesEdit
|Shovel of Hope Characters|
|Main Characters:||Shovel Knight • Shield Knight • Black Knight • The Enchantress|
|The Order of No Quarter:||King Knight • Specter Knight • Plague Knight • Treasure Knight • Mole Knight • Tinker Knight • Polar Knight • Propeller Knight|
|The Wandering Travelers:||Reize Seatlan • Baz • Mr. Hat • Phantom Striker|
|Guest Characters:||Kratos • Battletoads • Madame Meeber|
|Village:||Bard • Goatician • Gastronomer • Magicist • Juice Maid • Dancer • Deposed King • Grandma Swamp • Mona • Croaker • Chester • Troupple Acolyte • Hoop Kid • Hedge Farmer • Water Carrier • Grizzled Seer|
|Armor Outpost:||Wallace • Fisherman • Toader • Mary Sweets • Leo • Peacock Gent • Dolly • Armorer • Shovel Smith • Yoppler • Airship Enthusiast • ????|
|Hall of Champions:||Ticketer • Cultured Fellow • Patron|
|Other Characters:||Troupple King • Troupple|
|Plague of Shadows Characters|
|Main Characters:||Plague Knight • Mona • Black Knight • Shovel Knight • The Enchantress|
|The Order of No Quarter:||King Knight • Specter Knight • Treasure Knight • Mole Knight • Tinker Knight • Polar Knight • Propeller Knight|
|The Wandering Travelers:||Shovel Knight • Reize Seatlan • Baz • Mr. Hat • Phantom Striker|
|Guest Characters:||Madame Meeber|
|Potionarium:||Magicist • Hedge Pupil • Mail Minion • Percy • Oolong|
|Armor Outpost:||Chester • Troupple Acolyte • Leo • Peacock Gent • Dolly • Airship Enthusiast|
|Hall of Champions:||Head Guard • Cultured Fellow • Patron|
|Other Characters:||Troupple King • Troupple • Plague of Shadows • Corrupted Essence|
|Specter of Torment Characters|
|Main Characters:||Specter Knight • Shield Knight • Luan • Reize Seatlan • Dark Reize • The Enchantress|
|Order Recruits:||Black Knight • King Knight • Phantom Striker • Plague Knight • Treasure Knight • Mole Knight • Tinker Knight • Polar Knight • Propeller Knight|
|Guest Characters:||Madame Meeber|
|Tower of Fate:||Red • Manny • Missy • Dark Acolyte • Creech • Legion • Scrying Glass • Edge Farmer • Horace • Scarlet • Dancer • Gall|