The Shovel Drop is one of Shovel Knight's special motion in Shovel of Hope. When performed, he holds his Shovel Blade below him while in midair, allowing him to bounce off most enemies and breakable objects.
The Shovel Drop can be used to bounce off enemies and certain platforms. Once the move is initiated in midair, Shovel Knight remains in the Shovel Drop position until he lands, takes damage, or performs an attack. Shovel Dropping has the same damaging power as a normal Dig Slash of the Shovel Blade.
Shovel Dropping can be very useful for staying above enemies, like during fights against the Enchantress and other bosses, but also against many common enemies throughout the land. There are however enemies throughout the stages that can counter Shovel Dropping, such as the Fire Blorb, which will damage Shovel Knight and take no damage from a Shovel Drop.
With the Dynamo Mail equipped, two consecutive shovel drops will result in a Charge Slash: Shovel Knight blinks repeatedly and his next shovel swing (on the ground or in the air, doesn't matter) will be a charge slash attack, which deals double damage. The effect disappears if Shovel Knight isn't bouncing on anything for a few seconds.
- A common misconception is that the Shovel Drop was based on Scrooge McDuck's pogo jump from the video game DuckTales. It was actually based on Link's sword drop from Zelda II: The Adventure of Link.
- In the Village, Shovel Knight can shovel drop on the Hoop Kid's hoop. He is rewarded with the Hooper Feat if he manages to bounce on it for a consecutive five seconds.