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Shovel Knight Pocket Dungeon is an upcoming 2D puzzle game and new entry of the Shovel Knight series in collaborative development by Yacht Club Games and Vine. Its gameplay and graphical designs are based on Puzzle Knights Deluxe, a game Vine was developing and a remake of Puzzle Knights. Yacht Club Games has already announced their intention to release, post-launch, an expansive slate of DLC for Pocket Dungeon.

Official Description[]

Delve with Shovel Knight into the depths of the Pocket Dungeon on an action-packed puzzle adventure mashup like none other! Join your mysterious guide Puzzle Knight as you shovel through scads of foes, procure new equipment, and battle bosses both familiar and new. Explore a tale with endless twists and turns, quest as your favorite heroes, and even challenge a friend for fast-paced head-to-head competition in Shovel Knight Pocket Dungeon!

Characters[]

Playable Characters[]

Antagonists[]

Supporting Characters[]

  • Chester - Ever the shrewd merchant, the imprisoned Chester will sell both chances for Relics to appear in dungeons, as well as the Relics themselves if met inside one of said mazes.
  • Puzzle Knight
  • Tipp
  • Kee
  • Percy - Shortcut Practice Cannon Operator - The imprisoned Percy will offer a service to quick travel to deeper dugeons via his trusty cannon, once paid to unlock said routes.
  • Troupple King - Immortal King of Fish and Fruit - Once met, the imprisoned Troupple King offers two types of Ichor that will last until the end of that particular dungeon.
  • Glitzem - Emcee of the Relic Chance Game - A flamboyant Wizzem that plays card games for a chance to winning a Relic
  • Myriad - Mysterious Costume Salesperson - An unidentifiable being that sells color palettes.
  • Shrinemaster - Four mysterious Super Skeletons that guards locked gates

Dungeons[]

Shovel Knight Pocket Dungeon has its own world map and stages called Dungeons. Each Dungeon presents itself as a 8 by 8 grid being slowly filled from the top with enemies, obstacles, potions and objects from the top. The longer the player character survives the Dungeon, the more Treasure Chests they can obtain, and eventually reach the exit. As they progress through the Dungeons, more items and relics are randomly acquired, usually by purchasing, increasing their strength in various ways. Dying inside a Dungeon however results in losing all items, relics, and progress towards the end of the Pocket Dungeon, but lets the player character keep their gems and new recruited people. The gems can then be used at the homebase campsite to buy upgrades, such as fast travel points from Percy or new possible items and relics to appear in dungeons from Chester. The game's Dungeons are:

Gallery[]

References[]


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