Shovel Knight Showdown (formerly known as Battle Mode) is the fifth game in Shovel Knight: Treasure Trove. Since it's only local multiplayer, it is not on the 3DS or PS Vita versions of the game. Shovel Knight Showdown can be also purchased as a stand-alone game.

The mode was officially revealed on August 28th on the IGN website and YouTube channel,[1][2] as well as on Yacht Club Games' website.[3] It was officially released to the public worldwide on December 10th, 2019.


Shovel Knight Showdown is a platforming fighting game with 20 characters from the Shovel Knight series. There can be up to 4 players (normally) in matches and there are a variety of modes to choose from. All 4 playable characters: Shovel Knight, Plague Knight, Specter Knight and King Knight have the move set from their campaigns translated into Showdown. Other characters get their own new move set, usually catering specifically for Showdown. There is also a unique parry move, where you can block incoming attacks.



All was not well at the Tower of Fate. A terrible truth had been revealed. Specter Knight stormed off, filled with rage at The Enchantress. Their final battle was imminent!

The residents of the tower gathered. They boldly decided to rebel and help their friend. Hastily, they hatched a plan to modify the magic mirror. Perhaps they could trap The Enchantress inside!

With the preparations complete, the ramshackle contraption sprang to life. But something went terribly wrong…

When Specter Knight parted for his final confrontation with the Enchantress in Specter of Torment, the various residents of the Tower of Fate who he made allies with decided to aid in his quest. They hastily modified the Magic Mirror Specter Knight had previously used to teleport across the Valley while recruiting members for the Order of No Quarter, hoping to capture the Enchantress within it. However, the rushed and incomplete job yielded unforeseen consequences...


Each character has a different story (Some character stories intertwine with each other, for example, Mona's and the Liquid Samurai's story). All characters have different adventures but in the end, each one destroys a separate version of the monstrous Mirror of Fate and are ejected back into the real world, where they experience their ending.

Shovel Knight: Shovel Knight awakens in the Colosseum, thinking this is another nightmare. Regardless, he ventures forward when enemies appear. He then encounters Shield Knight, who he sees as another nightmare. However, after battling her, he realizes that she really is Shield Knight. Once they encounter each other again, they must battle each other in order to summon the Mirror of Fate to escape. He then destroys the Mirror. In the end, Shovel Knight woke up back at his campsite. Realizing Shield Knight must be still alive, Shovel Knight journeys towards the Tower of Fate, triggering Shovel of Hope.

Plague Knight: Plague Knight awakens in the Colosseum, blaming a localized time distortion as the cause. He then ventures forward as enemies appear. He then encounters Mona, who is in no rush of escaping due to all of the research she can obtain, being particularly interested in a Liquid Samurai. They team up but they get separated shortly afterward. They encounter each other again sometime later. They must fight in order for the mirror to show up. Plague Knight is reluctant at first, but Mona is not. After battling the Mirror of Fate, Plague Knight inserts the Liquid Samurai Mona captured inside the same containment unit used in Plague of Shadows, making breakthroughs in his Essence research and triggering the events of Plague of Shadows.

Specter Knight: Specter Knight awakens in the Colosseum, thinking that The Enchantress found him out and involuntarily summoned him elsewhere. He is furious and decides to attack the enemies as they appear so he can reach Shield Knight as soon as possible. He encounters the Phantom Striker and engages in battle since Phantom Striker thinks Specter Knight trapped him in the mirror to further convince him to join the Order. After encountering each other again, before they fight, Phantom Striker calls Specter Knight a fool for believing that the Enchantress can restore his life. After escaping the mirror, Specter Knight takes a moment to think about Phantom Striker's words but pushes it aside as he climbs the Tower of Fate.

King Knight: King Knight awakens in the Colosseum, thinking someone summoned him there to usurp his throne. He then ventures forward, battling anyone in his way. He then encounters Specter Knight, who is extremely annoyed that he is trapped with King Knight. After battling, they encounter each other again, with Specter Knight vowing to escape and find a way to trap King Knight inside the mirror. After King Knight's escape, he wakes up back at Pridemoor Keep on his throne. He dismisses his experience as a dream caused by eating too many leftovers from another gala nobody attended.

Shield Knight: Shield Knight awakens in the Colosseum, being happy that she finally has a chance to escape the spell of the amulet, even if she has to battle anyone who gets in her way. She encounters the Enchantress, who apparently split from her once inside the mirror. Due to almost recognizing her and having something to do with her battle at the Tower of Fate, she battles the Enchantress for her freedom. Later they encounter each other again, and with determination to escape, she battles the Enchantress again. After seemingly becoming free from the mirror, she finds herself still trapped within the Enchantress, hoping for someone to rescue her.

Black Knight: Black Knight awakens in the Colosseum, still sad from the apparent death of Terrorpin. His sadness turns into a shock as intruders approach. Later, he encounters Polar Knight and the knights are glad to see each other. However, Polar Knight dismisses Black Knight's wishes for aid to free Shield Knight and wants to see what the Enchantress sees in Black Knight. Once they cross paths again, Black Knight wonders out loud why Polar Knight is refusing to help, but attacks him after Polar Knight insults his inability to protect his friends. After their battle and the fight with the Mirror, Black Knight returns to the Plains and vows to find a way to save everyone.

Propeller Knight: Propeller Knight awakens in the Colosseum, blaming last night wild events as the cause. He then encounters Tinker Knight, who believes that if they can find Propeller Knight's Flying Machine, they can escape, thus deciding to team up. But soon after they get separated. When they encounter each other again, Tinker Knight mentions they are both lost and forces Propeller Knight to admit he never had a plan, engaging them in battle. After the mirror's defeat, Tinker Knight tweaks Propeller Knight's propeller, with Propeller Knight admitting that sometimes having plans is not such a bad idea, and thinking that the Order will be fine.

Mole Knight: Mole Knight awakens in the Colosseum, thinking he tunneled in the wrong direction. He later encounters Treasure Knight, in which they both agree to team up due to the change in the environment. But soon after, they get separated. Once they encounter each other again, Treasure Knight betrays Mole Knight moments before Mole Knight could betray Treasure Knight. After the defeat of the mirror, Mole Knight and Treasure Knight decided to go their separate ways, leaving the other free to plunder their turf, at least for now.

Treasure Knight: Treasure Knight awakens in the Colosseum, blaming a mutiny or his ship capsizing as possible causes. He then encounters Propeller Knight, in which they have a bet to see how much money they can get, while temporarily teaming up. When they encounter each other again, they realize they are tied, so as a tie-breaker, they would battle. After the mirror takes Treasure Knight back to the Iron Whale, Propeller Knight honors Treasure Knight's win and gives his earnings willingly (75000 gold to be exact).

Polar Knight: Polar Knight awakens in the Colosseum, surprised at the situation, thinking this is a test of some sorts. He encounters Shovel Knight, who is glad to see Polar Knight, even though he thinks Polar Knight is another nightmare. Polar Knight then attacks Shovel Knight "for old time's sake." Later, they encounter each other again, with Polar Knight wishing that Shovel Knight joins The Enchantress and her cause. When he refuses, Polar Knight attacks him simply for being in his way out of the Mirror. After breaking the Mirror, Polar Knight resumes his training as his role demands and to be ready for Shovel Knight, if he ever encounters him again.

Tinker Knight: Tinker Knight awakens in the Colosseum, thinking he fallen asleep on his blueprints again. Confusion quickly turned into panic as enemies appeared. He later encountered Mole Knight and desired help from him. Mole Knight refused and the conversation turned into an argument. They then battled. Later they encountered each other again, with Mole Knight seeking help instead. Tinker Knight, fed up, refused and they argued again, which turned into another battle. Tinker Knight then destroyed the Mirror. Later, in the Lost City, Tinker Knight was working on a new invention, surprisingly with Mole Knight as partner, having put their differences aside for the sake of teamwork. They gave each other a high five, with Tinker Knight hoping the Order won't be used for evil in the future.

The Enchantress: The Enchantress awakens in the Colosseum and unsurprisingly, she already knows who is responsible and what she will do after leaving the Mirror. But first, she had to destroy everything in her way. She later encountered Black Knight, with him pleading to stop her madness. She, in turn, tells him that the Mirror reflects the truth and Black Knight is destined to join her. With no other options, Black Knight joins The Enchantress, mainly to protect Shield Knight trapped within her. But they get separated soon afterward. After they reunite, Black Knight pleads with Shield Knight to fight her corruption. In turn, The Enchantress attacks him to make him her thrall for all eternity. After destroying the Mirror, everything was going according to plan. But The Enchantress wasn't satisfied. She wanted Black Knight under her full control and she will not stop until succeeding.

Baz: Baz awakens in the Colosseum, confused about what just happened. Regardless, he decided to venture forward. On his way, he encountered Mr. Hat. At first, he was impressed by his helmet, but then things turned sour quickly as Mr. Hat recognized Baz due to his armor, which Baz stole from his shop. Mr. Hat then attacks him. Later they encounter each other again, with Mr. Hat offering mercy and a job for Baz if he repays his debt to him. Baz refuses and attacks. He then destroys the Mirror. Baz is later seen inside Mr. Hat's shop, sweeping. At last, his debt was repaid and he was ready to join whoever would need him because as Baz says - it's good to be part of something.

Reize: Reize awakens in the Colosseum, confused. He also vaguely remembers fighting in someone else's body. Regardless, he had to defend himself as enemies approached him. He later encountered Baz and was impressed by him. But Baz was having a bad day and told Reize to leave. Reize instead insisted that Baz would teach him. They teamed up afterwards but get separated shortly after. When they encountered each other again, Baz sadly informed Reize that they must fight. Reize reluctantly agreed and they battled. Reize then destroyed the Mirror. Reize thought he was free, but soon after the darkness surrounded him and he realized he was still trapped inside Dark Reize.

Mr. Hat: Mr. Hat awakens in the Colosseum, not particularly caring about the situation. He had two goals - to find new hats and new customers. He encounters Goldarmor, who wants to arrest him, since Mr. Hat is known for pilfering of hats. Mr. Hat is delighted that someone recognized him and the Goldarmor's helmet catches his eye. He wants it and approaches Goldarmor. Goldarmor then calls reinforcements and they battle Mr. Hat. They later encounter each other again, with the situation still the same, only now the Goldarmor is alone to battle Mr. Hat. After the Mirror is destroyed, Mr. Hat is seen in the back of his shop, successfully taking Goldarmor's helmet. He puts it on and tries it's power. He is delighted and starts to think about how to expand his collection.

Phantom Striker: Phantom Striker awakens in the Colosseum, with the chill in his spine. He didn't want to attract attention to himself but it found him anyways in the form of enemies. He then encounters Dark Reize, who is disappointed that he has to fight Phantom Striker. Phantom Striker is shocked that a child, like Reize, could be corrupted so severely. Regardless, they battle. Later they encounter each other again, with Dark Reize surprised that Phantom Striker is still alive. Phantom Striker is saddened from all this development and attacks Dark Reize to free him from his corruption. He later destroys the Mirror. Later, Phantom Striker is seen lamenting his failures and decides to find someone who will beat the source of darkness since he is unable to do it himself.

Mona: Mona awakens in the Colosseum, thinking she dozed off during her day job. She dismisses her situation as a prank but decides to do a field research anyways. She encounters a Liquid Samurai and becomes instantly interested in his liquid properties, he, in turn, calls in reinforcements and they attack her. Later, Mona encounters the same Liquid Samurai, now alone. She still wants to study him, while he is confused about why she isn't scared of him. After that, Mona destroys the Mirror. Mona is then seen operating her bottle minigame and is revealed to have captured the Liquid Samurai. Her shift ends and she's ready to study him in the Potionarium.

Dark Reize: Dark Reize awakens in the Colosseum, blaming Specter Knight for his predicament. But he then realizes that this could be a chance to please The Enchantress, so he ventures forward to cause havoc. On his way, he encounters his uncorrupted self, Reize. He is pleased by this since he can destroy his good side once and for all, so he attacks. Later, they encounter each other again and Reize pleads with his evil side to return to the light. Dark Reize refuses and attacks. He then destroys the Mirror. Dark Reize is then seen on the rails, happy, as he is sure to have destroyed his good side. He is then suddenly called by The Enchantress, so he teleports to her.

Goldarmor: Goldarmor awakens in the Colosseum confused, since he was just marching in the Pridemoor Keep with other Goldarmors. He then ventures forwards. He encounters his king, King Knight and is happy to see him. He wants to ask for help, but King Knight shuts him down and tells him to serve him and find the way out. Goldarmor, disappointed, teams up with King Knight afterward. But soon after they are separated. When they are reunited, King Knight demands that Goldarmor does something useful. Goldarmor is fed up with him, refuses and attacks his former king. He then destroys the Mirror. Unfortunately, he wakes up and thinks the whole ordeal has been just a dream. He is scorned by another Goldarmor and is last seen bowing to King Knight.

Liquid Samurai: Liquid Samurai awakens in the Colosseum, alone and disoriented. He wanted to find his master as soon as possible. He then encounters Plague Knight. Since both of them serve The Enchantress, he wants them to team up but Plague Knight has other plans, as a friend of his (Mona) wants to capture the Liquid Samurai for experiments. So they battle instead. Later, they encounter each other again and the Liquid Samurai informs him that he knows about his essence stealing scheme and will tell The Enchantress as soon as he finds her. But he attacks Plague Knight first. Then he destroys the Mirror. He is then seen with other Liquid Samurais inside the Tower of Fate, intending to tell The Enchantress about Plague Knight's betrayal.


There are many modes in the game and such modes can be seen in a mode called Chester's Choice or in Story Mode:

  • Treasure Clash - Players must collect a specific number of gems to win.
  • Fairy Frenzy - All players become fairies. As a fairy, their only attack is dashing into one another.
  • Showdown - where the only goal is to slash mercilessly to the bitter end!
  • Beeto Breach - A hoard of Beetos descend from the sky, dealing a single point of damage to players that touch them.
  • Eggstravaganza - The only items are Birder Eggs and eggs containing baby Griffoths or Fairies.
  • Big Hits - The knockback of all player's attacks is extremely high.
  • Repeller Rally - Repeller's are super common in this mode.
  • Hurricane - Ever changing winds blow players about.
  • Sudden Death - The match begins in sudden death node.
  • Hyper Brawl - All players jump higher and run faster.
  • Timeless Battle - No time limit!
  • Giants - All the players are huge.

According to Shovel Knight's 5th-anniversary stream, Showdown refers to Last Man Standing[4].

Playable CharactersEdit

Over 20 characters including:

Move ListsEdit

Every playable character in Shovel Knight Showdown has a unique set of moves.

Shovel KnightEdit

  • Jump- [jump]
  • Dig Slash- [attack]
  • Charge Handle- Press and hold [attack] then release
  • Shovel Drop- Hold down in air
  • Flare Wand- [special]

Note: Scanning the Shovel Knight amiibo will unlock the Baron Set for Nintendo Wii U and Nintendo Switch players. Completing all feats will unlock Fish Head Shovel Knight, an alternate costume for regular Shovel Knight.

Plague KnightEdit

  • Jump- [jump]
  • Double Jump- [jump] midair
  • Bomb Toss- [attack]
  • Spin Burst- Press and hold [attack] then release
  • Staff of Surging- [special]

Note: Scanning the Plague Knight amiibo will unlock the Boomtech Set for Nintendo Wii U and Nintendo Switch players.

Specter KnightEdit

  • Jump- [jump]
  • Hover Plume- Press [jump] a second time in the air; hold for more airtime
  • Scythe Slash- [attack]
  • Dash Slash- [attack] in air when slash mark shows over anything it can interact with
  • Wall Climb- move toward a wall and hold up; [jump] on a wall to Wall Jump
  • Throwing Sickle- [special]

Note: Hold up-taunt for 10 seconds on the Tower of Fate- Spires stage to unlock Donovan, an alternate costume. Scanning the Specter Knight amiibo will unlock the Lich Lord Set for Nintendo Wii U and Nintendo Switch players.

King KnightEdit

  • Jump- [jump]
  • Shoulder Bash- [attack]; can be used again in the air if a Spin connects
  • Roll- [attack] while Shoulder Bashing
  • Spin- hit a wall or opponent while Shoulder Bashing
  • Rat Bombardier- [special]

Note: Scanning the King Knight amiibo will unlock the Ultimate Supreme Set for Nintendo Wii U and Nintendo Switch players.

Shield KnightEdit

  • Jump- [jump]
  • Shield Toss- [attack]; can be aimed up, down, or straight
  • Buckler Blow- [attack] while shieldless
  • Shield Rush- [special]; can be aimed up, left or right
  • Rush- [special] while shieldless

Black KnightEdit

  • Jump- [jump]
  • Dig Slash- [attack]
  • Dark Wave- Press and hold [attack] then release
  • Dark Wave Dodge- Press and hold up and [attack], then release; can be held forward
  • Shovel Dive- Hold down in air
  • Stone Strike- [special], can be aimed left or right

Propeller KnightEdit

  • Jump- [jump]
  • Double Jump- [jump] a second time in the air
  • Glide- Hold [jump] while airborne
  • Corkscrew Kick- Down and [attack] in the air
  • Saber Guard- Hold [attack]
  • Saber Strike- Release [attack] during a Saber Guard
  • Saber Lunge- Release [attack] during a Saber Guard after saber gleams
  • Headwind- [special], can be aimed left/right

Polar KnightEdit

  • Jump- [jump]
  • Snow Slash- [attack]
  • Polar Plow- Hold [attack] then release
  • Shovel Slam- Hold down in air
  • Avalanche Kick- [special]

Note: Avalanche Kick sends out a ball when on the ground, but sends out a small shock wave forward when used in the air.

Tinker KnightEdit

Beat the Story Mode with Propeller Knight to unlock him!

  • Jump- [jump]
  • Wrench Toss- [attack]
  • Definitely Intentional Trip- Hold [attack] then release
  • Wrench Rain- After tripping, and while facedown, press [attack]
  • Mobile Gear Wheel- [special] on foot
  • Zap Drop- Fall while on Mobile Gear Wheel
  • Mobile Gear Flight- [special] while on Mobile Gear Wheel

Note: Wrenches are tossed forward on foot, and in an arc on the Mobile Gear. Mobile Gear can be cancelled by jumping.

Mole KnightEdit

Beat the Story Mode with Tinker Knight to unlock him!

  • Jump- [jump]
  • Claw Swipe- [attack]
  • Belly Slide- Hold [attack] then release
  • Spiral Drill- Up and [special]
  • Burrow Dig- [special]
  • Diving Dig- [special] in midair
  • Erupt- While underground, press [special]; hold the button to jump higher

Note: You can cancel the Burrow Dig by jumping.

Treasure KnightEdit

Beat the Story Mode with Mole Knight to unlock him!

  • Jump- [jump]
  • Diamond Shot- [attack]
  • Anchor Launch- [special], can be aimed up, left or right
  • Anchor Zip- Hold [special] during an Anchor Launch
  • Swim Dash- Hold [special] at the end of an Anchor Zip
  • Scuttle Slam- Down and [special]

The EnchantressEdit

Beat the Story Mode with Shield Knight to unlock her!

  • Jump- [jump]
  • Hover- Hold [jump] while in the air
  • Magic Shot- [attack]; can be aimed in any direction
  • Scream Dash- [special], can be aimed up or down
  • Dark Strafe- Hold [attack], then release; can be aimed in any direction


Beat the Story Mode with Plague Knight to unlock her!

  • Jump- [jump]
  • Cipher Slash- [attack]
  • Burst Bomb- Hold [attack], then release
  • Conjure Potion- [special], repeat up to 3 times
  • Conjure Cluster Potion- Hold [special] briefly, then release
  • Conjure Hazardous Potion- Hold [special]

Note: All potions can be aimed left or right. Also, you can slash them as they fall to launch them forward.

Liquid SamuraiEdit

Beat the Story Mode with Mona to unlock him!

  • Jump- [jump]
  • Samurai Sprint- Hold left or right while on the ground
  • Sword Slash- [attack]
  • Claw Spin- [attack] in the air
  • Arrow Shot- Hold [attack], then release
  • Leap Backward- Hold up and [attack], then release (hold forward to Leap Forward instead)
  • Leap Shot- [attack] while Leaping
  • Blob Form- [special]; press any button to cancel
  • Blob Rise- Up and [special] while in the air or on ground
  • Blob Dive- Down and [special] while in the air or on ceiling

Note: Liquid Samurai cannot cling to the ceiling indefinitely; you will need to refresh the timer by jumping off and jumping back on.

Phantom StrikerEdit

Beat the Story Mode with Specter Knight to unlock him!

  • Jump- [jump]
  • Foil Thrust- [attack], repeat up to 3 times
  • Foil Swipe- [attack] while airborne
  • Flash Trap- Hold [attack] then release, can be aimed up or down
  • Strike Step- Hold [special], can be aimed with up or down
  • Phantom Shroud- Down and [special] after Strike Step

Dark ReizeEdit

Beat the Story Mode with Phantom Striker to unlock him!

  • Jump- [jump]
  • Dark Slash- [attack]
  • Teleport (Dark)- Hold [attack] then release, aim in any direction
  • Dark Dive Kick- Down and [attack]
  • Darkness Rising- [attack] while on ground after a Dark Dive Kick
  • Dark Boomerang Throw- [special]
  • Dark Boomerang Spike- Down and [special] while on ground / [special] while airborne
  • Dark Boomerang Pulse- [special] while boomerang is embedded

Note: Dark Reize can cling to walls by holding toward the direction of the wall. You can also wall jump up to three times before falling. Dark Reize can have only one boomerang out at a time.


Beat the Story Mode with Dark Reize to unlock him!

  • Jump- [jump]
  • Flip Jump- [jump] again in the air
  • Hedgespin- [attack]
  • Dive Kick- Down and [attack] in the air
  • Boomerang Throw- [special], can be aimed up or down
  • Boomerang Recall- [special] when without boomerangs

Note: If the boomerangs fall out-of-bounds, Reize must recall them. Otherwise, the boomerangs must be picked up manually.


Beat the Story Mode without losing a continue to unlock him!

  • Jump- [jump]
  • Ball Jump- [jump] while in a ball (after a Mighty Swing)
  • Elbow Drop- Down in the air
  • Whip Lash- [attack]
  • Electrify- Hold [attack] then release
  • Mighty Swing- [special]

Mr. HatEdit

Beat the Story Mode with Baz to unlock him!

  • Jump- [jump]
  • Change Hats- Hold [attack] then release

While wearing Fancy Hat...

  • Teacup Toss- [attack]
  • Dodge- Up and [attack]
  • Flying Saucer- [special]
  • Cane Hop- Down while airborne
  • Cane Wall Hop- [jump] during a Cane Hop next to a wall

While wearing Military Hat...

  • Strong Slash- [attack]
  • Sweeping Slice- [attack] in the air
  • Javelin Lob- [special], can be aimed up or down

Note: Mr. Hat is a floaty zoner while Fancy, and a strong melee fighter while Military.


Beat the Story Mode with Mr. Hat to unlock him!

  • Jump- [jump]
  • Down Thrust- Down while airborne
  • Guard Stance- Hold [attack]
  • Sword Lunge- Release [attack] during Guard Stance
  • Swift Strikes- Release [attack during a fully-charged Guard Stance
  • Overhead Block- Up while in Guard Stance
  • Change Direction- Left or Right during Guard Stance
  • Anchor Toss- [special]

Note: Beat Story Mode with Goldarmor to unlock Dragon Goldarmor, an alternate costume.


Stage Unlock CriteriaEdit

  • Birder Bluffs - Shifting Balcony: Parry 10 times in a single match
  • Campsite - Dream: Clear Story with Shovel Knight
  • Clockwork Tower - Piston Furnace: Fall through any stage's warp floor a combined total of 50 times
  • Colosseum - Triad Hill: Win Sudden Death 5 times
  • Explodatorium - Potion Drains: Get a high score of 100,000 or more in Target mode.
  • Flying Machine - Sky Deck: Win a stock match of 3 or more without losing a stock.
  • Iron Whale - Treasure Vault: Clear Story with Treasure Knight
  • Lich Yard - Mausoleum: KO 100 total opponents
  • Lost City - Goo Gorge: Knock opponents into lava 50 times
  • Pridemoor Keep - Castle Tour: Clear Story with King Knight
  • Flying Machine - Fleet Tour: Play 10 matches on stages with pits or lava without falling in.
  • Stranded Ship - Grinding Glaciers: Clear Story with Polar Knight
  • Tower of Fate - Spires: Clear Story with Reize
  • Tower of Fate - Stronghold Tour: Clear Story with The Enchantress
  • Troupple Grotto - Axolongl Cave: Defeat 50 Troupples during a match on Troupple Grotto - Royal Pond
  • Undervillage - Potionarium: Clear Story with Liquid Samurai
  • Village - Armor Outpost: Use all items in matches
  • Village - House of Joustus: Clear Story with Black Knight
  • Wilderness - Proving Grounds: See 20 different modes in Chester's Choice
  • Tower of Fate - Mirror Chamber: Clear Story on Hard
  • Event Horizon - Celestial Plane: Play a match on all other stages

Trivia Edit

  • Shovel Knight Showdown is the only game in Shovel Knight: Treasure Trove where player can (sort-of) choose the track playing on the stage, thanks to the Theme Shuffle.



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