The Big Creep is a boss in Shovel of Hope and King of Cards. It is a conglomerate of Invisishades, looking as a bigger one with one large smile and no visible eyes. It haunts the Hall of Champions and the Eerie Manor.
Story[]
Shovel of Hope[]
In Shovel of Hope, the Big Creep and its posse of Invisishades have been haunting the Hall of Champions. Shovel Knight is lured in by the Ticketer under the guise of visiting the art gallery for a fee. But the possessed Hall traps in any visitor. The Big Creep Appears after Shovel Knight has cleared all rooms of the Invisishades infesting them and lit all corridors. The ghosts then join together in the center room of either the first or second floor.
Defeating the Big Creep for the first time in Shovel of Hope unlocks the Hall Champion Feat.
King of Cards[]
In the prequel King of Cards, the Big Creep and its associated Invisishades quietly resided away from society inside an Eerie Manor in the Lich Yard region. However King Knight, who had mistaken the mansion for Pridemoor Keep, invades the residence and drove them away. The Big Creep itself manifests at the end of the manor and is chased away after King Knight beats it.
At the end of the game, the Big Creep and its ghosts migrate en-masse towards the Hall of Champions which was still in the process of preparing its opening. Phantom Striker suddenly attacks, dispersing the Big Creep into Invisishades, then push them back into the Hall to lock them up.
Pocket Dungeon[]
The Big Creep appears in the Puzzler's Pack DLC for Pocket Dungeon thanks to the use of the Invisishade Cap hat; when wearing this hat, the Big Creep appears in all stages as a major obstacle and doing one of the following three actions:
- Ranged side attack: the ghost hides on the left or right side of the screen where it can't be reached. It moves up or down it to match the movements of the player character, then fires 3 magical projectiles on the ground near them. Each projectile deals 1. If they land on nothing, a Dirt Block is spawned. If they land on a unit, it turns into any enemy, even those from a different stage.
- Full row and column strikes: the ghost stands somewhere on the stage, then targets 3 full rows or columns one after another to strike at the player character, each dealing 1. In this phase, it has (2) and can be temporarily defeated.
- Explosive chase: The Big Creep appears on the stage, then starts chasing the player character by flying above any block or unit on their path. If it is attacked in any way or if it touches the player character, it stops moving and behaves like a detonating Ratsploder. It takes 3 turns to explode, dealing 3 to any unit, block or the player character caught in the one block radius around it.
If it is Shield Knight that is wearing the Invisishade Cap, then the hat will spawn the Fated Shadow instead of the Big Creep.
Behavior and Tactics[]
Like the Invisishades, the Big Creep can only be harmed by attacking it with Light Orbs.
Attacks[]
- Summon Invisishades
- Duplicates
- Energy Skulls
- Teleport
Support Attacks[]
- Floating Skull

Floating Skulls are summoned when The Big Creep loses two health. Two will float back and forth in a figure eight dropping smaller skulls that damage Shovel Knight while he tries to dodge the boss. They cannot be damaged but will burst into smoke when the boss is defeated.
- Falling Skull

Falling Skulls are spawned by floating skulls at a fast rate to make it harder for Shovel Knight to avoid the boss. They flash pink and blue and descend slowly toward the ground.
Trivia[]
- The Big Creep, Fated Shadow, and Mini Mollusk are the only enemies that do not have a Guidebook entry.
- This was changed with the Paradox Pack DLC, which added the Big Creep and the Fated Shadow to the Guidebook.
- Similarly, due to being treated as an NPC, the Fleeto also does not appear in the Guidebook.
- This was changed with the Paradox Pack DLC, which added the Big Creep and the Fated Shadow to the Guidebook.