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  • Hey! I recently created a new infobox for characters/enemies that can be found at Template:Infobox/Character, and I've tested it on the Black Knight page. Just after creating it I noticed that you have some test versions on your userpage. I'm glad to see someone else interested in updating the horrid infoboxes on the wiki. Feel free to check out the infobox and let me know if you have any ideas. I tried including as many details as I could but there wasn't much else I could think of. Thanks!

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    • I've noticed your infobox yesterday and I wanted to talk to you about them. I was going to suggest to remove the drop row because only 3 bosses do it, and 2 under special conditions, but then I noticed you already did. However keep a row for rewards, like the amount of treasures won for defeating them, unlocks, and the occasional drop for Reize, Baz and Phantom Striker. That said, the rest is perfectly good. I love that how you displayed the sprites and other info like the amount of health. Looks good imho.

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    • Btw I think that infobox of yours could also be used for regular enemies as well. There the dropped loot section will be useful.

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    • Yeah I indeed planned on using it for minor enemies as well, hence the drop section. However, the reward section isn't a bad idea so I'll throw that in. Other than that, I appreciate your support. Thanks!

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    • You're welcome. :)

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    • I wonder, can you add tabs on the infobox to display character variants? I'm thinking for example the body swap models, but also NPCs like the Village's or basic enemies like Goldarmors.

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    • Yeah I could do that. Now for the body swap, I assume you mean the sprite? I'll have to try and figure out how I can make that work but it's definitely worth it. I'll look into it and see the best design I can come up with.

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    • It's great and all, but I'm gonna miss the old one. Even though it was smaller, simpler and less detailed.

      (Don't mind me. Just passing through, having nothing to contribute.)

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    • @NinjaFatGuy: Damn the main page certainly looks glamorous now!

      @Jasonn444: Tbh the old infoboxes are kind of ugly and not intuitive to read through.

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    • Haha thanks! If you have any suggestions, let me know!

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    • The content icons look a bit blurry, at least for those with pixel images inside. I guess I could redo them to be pixel true, but that's just my attention to detail. Otherwise it's a damn good idea to use that frame for them.

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    • Yeah, in order for me (and my poor photo editing skills) to fit some of the images in the frame, I had to resize them causing them to be slightly decompressed. However, if you'd like to redo them so the resolution is absolute, go ahead!

      Side note, the redlinks are purposeful. All part of my plan to revise the wiki and their categories.

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    • One last thing, I find the inverted colored logo of SoH, PoS and SoT hard to see with the purple background. If you don't mind, I'd like replacing them with their "black" version (per the press kit) of which I can remove the black background with Paint.NET.

      EDIT: and you might as well add in a link to the game's discord server, considering some of the developers also frequent it.

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    • Sure! Go ahead, once you're finished you can replace the logos under Template:MainPage/Games, shouldn't be hard to figure out.

      Also, I'll go ahead and add it now!

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    • One minor nitpick: You misspelled "Curios". Normally, I would've fixed that myself, but I'm not permitted to do so.

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    • Good find, I'll fix that up real quick.

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    • I'll just replace the logos by uploading new ones. That way they can be revert too without the need to create more files.

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    • Good point, looking forward to it!

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    • Done for the game logos. The Specter logo isn't as spotless as I wanted, but it should be ok at this size.

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    • Definitely looks better, good work!

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    • I tried replacing the first two pics in Template:MainPage/Content, but it seems the bottom and right sides of the pics are still cut.

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    • I just might know how to fix that, I'll have to try it once I get home in a few hours.

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    • Hm, yeah I'm not too sure why it does that. When the width sizes are increased (by a lot), it begins to show the entire frame, however, it seems like lowering the size cuts off some parts of the image. I'll see if I can find a resolution for this.

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    • I think I saw that once, the same size issue. If it can't be avoid, never mind that.

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    • So I'm curious for your guys' input. I've created a new navbox for the wiki, and I'm currently testing it for the Characters in Shovel of Hope. However, I haven't decided how I want to format them. On the top of my sandbox page I added the two main formats I've been considering. Version 1 includes mostly characters who mainly appear in a certain stage/area, while version 2 strictly lists the main, guest, and minor characters. 

      Organizing the characters by category proved to be a bit challenging as some characters can fit into multiple categories (i.e. the Battletoads in the Guest Characters section and the Mysterious Area section, Madame Meeber in Guest Characters and Village, etc.). I had to add a Guest Characters section strictly because Kratos doesn't have any other group to fit in, however, this creates duplicates as I have listed above (which personally I try to avoid). That's why I came up with Version 2 but it isn't as navigational, but I still prefer Version 1.

      A bit confusing but I just wanted some input.

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    • Honestly I've been less and less inclined to navboxes in general because of a peculiar issue with their content popping up when using a wiki's search tool, which makes said tool not that useful.

      But that issue aside, I'd prefer the second version for the sake of a more compact format.

      EDIT: Also the separation lines make it visually better to read the table.

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    • Yeah, that issue can prove to be quite annoying, but I believe there are more pros with navboxes than a single con.

      As for your compact format design, I can agree that being more compact is nice, but the purpose of navboxes are to aid in navigation and for a game like Shovel Knight, I think having the area names allows for easier navigation as it is hard to determine who is a main character, minor character, ect. (especially with characters such as the Adventurer who is just a fill NPC and there are multiple of them while there are characters like Grandma Swamp who are more unique and have a purpose, yet she's not a main character).

      Also, the collapsible design is to help make the overall page more compact until the navbox is to be used, so I believe that helps with the compact issue.

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    • I'm done re-uploading the content pics. Unfortunately it doesn't do much change for most, but oh well.

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    • A little update on some more additions I've made to the wiki. I added some coding that made that wavy text effect you often see in dialogue possible on the wiki, using the template Wave. Pretty much, you'd add the following coding, {{Template:Wave|E|x|a|m|p|l|e}}, and it will show up as 
      Example
      .

      Thought this was pretty neat and we could utilize it in article dialogues so we get the proper effect (typically the text on the wiki that uses the wavy animation is denoted by CAPS, which isn't an accurate representation compared to the in-game quotes).

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    • Good sir, may I know why you removed Black Knight's pros and cons, as well as his "Dig the Vote" entry?

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    • Most of that information were pre-release notes. The Play Style Ideas are especially ideas fans created for how you could play as that character if you ever got the chance (however we only got three of them, not very important). Most of the details are also described in detail in other sections, making that information redundant. They just weren't necessary and only cluttered the page.

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    • I thought they were created by the devs?

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    • Actually, yeah, they are, that's my bad. However, as I said, most the information was a concept while the others are detailed in other sections. If anything, something related to Dig the Vote should belong in something like the trivia describing the devs' play style ideas, etc.

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    • I like the addition of the wave effect, but its implementation seems a bit complicated for longer words. Also honestly, I'm not going through all the campaigns' text again to add it where necessary. There's also a trembling effect used sometimes, so not everywhere in full caps is a wave effect.

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    • The implementation is quite difficult, but it's way easier with the template than without. It's a good thing most of the phrases that use the wavy effect in the game aren't that long. I'll go through most pages when I'm not busy to restructure them so I can add the effects, unless other people decide to hop on and help me out. As for the trembling effect, I believe it is possible, but it is going to be very hard to create the coding for that to make it look random and emulate the game. I'll try and figure that out for the next few days but we'll have to see how it turns out.

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    • Welthawabieasiethathought!
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    • He said an hour later. :D

      The issue here is that I put both the wave and tremble effect in caps when I added most of the NPCs' texts on the wiki. Checking which is which would mean replaying each campaign, and maybe checking for some different situations that can only be done with multiple saves.

      EDIT: Although, those are usually used in specific context, so they can be guessed easily, I think.

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    • Yeah, YouTube can also help out with that. The only problem with translating the animated text in the game to the wiki is that we actually don't really know which is which (I would assume the wavy text is to represent italics and the trembling text would represent CAPS?), so we just assumed to translate them to CAPS. I think this new format could help alleviate that confusion (and make the wiki even more immersive!) so I'll work on that a bit more!

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    • Reporting an issue here, but it's not because of those animated text templates. I made a test on King Knight's page. While it appears as intended in desktop version, large parts of text don't appear at all in mobile version. However, the Quote template itself is the one which doesn't work on mobile, as I could see too on Plague Knight's page which I didn't edit.

      I've noticed quote templates on other wikis are also messed up in similar ways. I'm guessing Wikia never intended us editors to customize them.

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    • Hm, I see what you mean. It definitely has to be an issue converting desktop-compatible templates to mobile. For this type of issue, we'd probably have to contact FANDOM themselves and describe the issue and hopefully they'll get back to us with a fix or they'll fix it sitewide.

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    • As for the tests, the King Knight's page looks great! I also made a test on the Black Knight page (a lot of shaking text haha).

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    • He's such a drama queen too. :)

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    • A FANDOM user
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