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Treasures

One of the three main types of items commonly found in Stages alongside Food and Jars, Treasure is the currency used in Shovel Knight: Treasure Trove, Shovel Knight Pocket Dungeon, and Shovel Knight Dig.

Treasures are collected in the form of gemstones; in Treasure Trove it is measured in Gold, which is marked with a little chest symbol, while in Pocket Dungeon it is measured in Gems, marked by a pink diamond. The most gold that can be possessed at any given time is 999,999 gold.

Description[]

The value of the gems is based on size, with the smallest being the lowest.

Treasure Color Value
Sprite Treasure00 Gray 1
Sprite Treasure01 Blue 5
Sprite Treasure02 Green 10
Sprite Treasure03 Yellow 20
Sprite Treasure04 Red 50
Sprite Treasure05 Magenta 200

Also, in certain sparkling pits, golden fishes worth 350 can be reeled in.

Any treasure that wasn't out in the open when it was first found (being dropped by enemies, pulled out by chests, destroyed blocks and fake walls...) will blink in and out and eventually disappear permanently from the stage, unless the protagonist exits it and then re-enters. In case of the enemies, the same thing will happen if their dropped treasure falls into a pit. As such items like the Ichor of Fortune, the Treasure Trappings, or the Wealth Whirl, which magnetize treasure drawing it towards their users, can be very useful.

Upon death, the protagonists drop approximately 25% of their treasure (halved if they're wearing the Final Guard/Treasure Trappings/Cloak of Clemency/Rodent Regalia) in the form of three Winged Bags, that will float near where they died. The protagonist, once revived, can then visit the place where he died and attempt to recollect his lost gold. It should be noted that if he dies again before recollecting the floating treasures, said loot will be lost once he restarts again. Also unlike jars and food, after dying any previously collected or blinked out treasure in the stage will not be reset, with the exception of treasure found inside Dirt Blocks, which, if it fell into a pit instead of being collected, will reset until it's obtained.

Collecting large sums of gold is also how the Custom Knight unlocked by the Shovel Knight amiibo levels-up, unlocking more Relics and features as he does so.

In King of Cards New Game Plus, treasures are used as a substitute for Vigor, resulting in a quantity of treasure being spent each time an Heirloom is used. Additionally once hit, King Knight will lose a portion of his gold in the form of several golden gems that will then scatter and bounce around the screen; if not collected in time, they will eventually blink out of existence. Lastly a multiplier is applied each time a treasure is collected; the multiplier is increased for every two enemies defeated, up to a maximum of 5X multiplication, but upon being hit once, the multiplier will reset. Should King Knight stash 99.999 gold in New Game Plus, he will assume a special golden, glowing color palette, regardless of the armor worn, that will last for as long he is able to maintain his maximum gold.

Treasure Trove[]

How to Earn Treasure[]

  • Collecting loose treasure, destroying blocks and breaking fake walls scattered throughout the stages.
  • Breaking a Checkpoint to collect the treasure stored inside (the Checkpoint will become useless).
  • Defeating certain types of enemies (most of them with rare exceptions).
  • Defeating a Boss for the first time.
  • Rummaging through loot chests.
  • Digging up dig piles.
  • Fishing in certain sparkling pits.
  • Destroying the helmet of a Goldarmor Statue after dislodging them, 10 gold worth gems. (Shovel Drop in SoH, Bombs in PoS, Dread Talon only in SoT, Spinning motion of the Shoulder Bash in KoC)
  • Using the Alchemy Coin to increase the enemy dropped treasure. (SoH)
  • Returning Music Sheets to the Bard or Percy. (SoH and PoS)
  • Returning extra Red Skulls to Red. (SoT)
  • Talk to the Bard every 10 Merit Medals collected (KoC)
  • Chasing Mr. Hat around the Armor Outpost and talking to him (up to 3 times). (SoH)
  • Paying the Fisherman in the Armor Outpost a Play Coin (3DS version only, 100 Gold for each Coin). (SoH)
  • Hitting a crying Baz. (SoH)
  • Juggling the Propeller Rats met in the rappelling section of the Mysterious Area (Xbox One/PC versions) (SoH)
  • Performing particularly well against The Phantom Striker (up to 2000 extra gold). (SoH and PoS)
  • Being mocked by the Ticketer. (SoH)
  • Playing ball with the Memmec. (SoT)
  • Impressing the 'Edge Farmer (there are 2 separate ways to do so). (SoT)
  • Being kissed by Gall and dying as a result. (SoT)
  • Talking with certain minions in the Tower of Fate. (SoT)
  • Talking with certain members of the crew of the Glidewing, the former vendors of the Heirlooms and the Ledge Farmer once pushed in the void; additional gold will be rewarded if the Ledge farmer is also pushed with a charged Shoulder Bash from the Battery Brigandine.
  • Playing Mona's potion game. (SoH)
  • Playing the Turbo Tunnel game (Xbox One/PC versions only). (SoH)
  • Playing the Head Guard's game. (PoS)
  • Playing Horace's game.(SoT)
  • Winning a Joustus card battle, less gold is rewarded after the first victory with a certain opponent. (KoC)
  • Collecting Vigor Jars (KoC, New Game Plus only)
  • Using a Decree of Rejuvenation (KoC, New Game Plus only)

What You Can Spend Treasure On[]

  • Buying Meal Tickets from the Goatician. (SoH)
  • Buying Tonics and Magic/Power upgrades from the Magicist. (SoH and PoS)
  • Buying items, cheats and cards from Chester, unless trading with him.
  • Buying Troupple Chalices from the Troupple Acolytes. (SoH)
  • Upgrading the Shovel Blade. (SoH)
  • Being captured by Treasure Knight's vortex chest attack.
  • Buying new casings, powders, fuses and bursts from Mona or Percy. (PoS)
  • Buying the Bait Bomb from the Mail Minion. (PoS)
  • Buying new defensive gear from the respective vendors.
  • Paying Mona to run the potion game. (SoH)
  • Paying the fee to enter the Hall of Champions. (SoH and PoS)
  • Paying Pimple the fuel for the speeder bike. (SoH)
  • Paying the Head Guard to re-defeat his guardsmen. (PoS)
  • Paying for the customers in Mr. Hat's shop. (SoH)
  • Awakening Legion and Manny. (SoT)
  • Upgrading Curios from Legion. (SoT)
  • Paying Missy for each Willful or Darkness Wisps missed. (SoT)
  • Paying Hengineer for her upgrades (KoC)
  • Paying Mom for her Hearty Meat Pies (KoC)
  • Paying Mr. Hat's for the cosmetic gildings; in New Game Plus a Family Portrait becomes available for 99,999 gold. (KoC)
  • Buying Decrees from the Troupple King (KoC)

Examples of Feats That Revolve Around Treasure[]

  • Hey Big Spender - Spend a combined 25,000 gold.
  • Another Dimension - Collect 2,000 worth of gold lying on spikes, while using the Phase Locket
  • Penny Pincher - Finish the game without spending any money.
  • First Purchase - Buy your first item.
  • Order of Hoarders - Have 50,000 gold on hand.
  • Decked Out/Maxed Out/Spec'd Out - Purchase or unlock all Relics/Arcana/Curios, equipment, and upgrades.
  • Master Shoveler - Purchase all available Shovel Blade upgrades.
  • True Shovelry - Beat the game without buying any relics.
  • Naked Plague - Finish the game without buying any Arcana, Bomb Parts, or Cloaks.
  • Dirt Poor - Don't collect any gold for an entire Order of no Quarter stage.
  • Nice Hat... - Help out all the moochers in the Fancy Shop by paying them.
  • Wisp Whisperer - Don't buy any Wisp from Missy, find them instead in the stages.
  • Spirit of Giving - Fill of gold both Legion's and Manny's jars.
  • Make A Killing - Without replaying any stage or minigame, finish the game with 60,000 gold or more on hand.
  • Fearless Champ - Clear all 4 houses of Joustus without buying or reclaiming cards from Chester. (Not in New Game+)

Pocket Dungeon[]

How to Earn Treasure[]

  • Defeating the enemies found in each Dungeon. The more of the same type of enemy is comboed together, forming a Chain, the higher will be the quantity of treasure earned, further increased depending on how much high the Gem Meter, which is filled with each consecutive Chains, currently is.
  • Some Treasure Chests contain Gems. All chests require a Key in order to be opened.
  • Destroying a Growth Gem will release treasure. The Gem will progressively grow the more time passes until it reaches its full potential, with each growth stage rewarding an higher quantity of treasure.
  • Breaking an obstacle, such as Dirt Block, containing Gems inside, which can be achieved if the Snoutin' Charm is currently equipped.
  • Completing the objective presented by a bonus extra room that sometimes may appear in a Dungeon.

What You Can Spend Treasure On[]

  • Buying fast-travel points from Percy.
  • Buying color costumes from Myriad.
  • Buying Relics from Chester while in a Dungeon in order to become more powerful during a run.
  • Buying Relics still from Chester at the homebase campsite in order to make said Relics possible to appear during a Dungeon run.
  • Paying Mona for a round of her reflex mini-game.
  • Paying the toll of the third Shrine gate to the Shrinemaster (Gems 20000)
  • Attempt to earn a Relic from Glitzem's game of chance.
  • Unlocking new Quandaries for each character in Castle Quandary.
  • Having the Armorer to increase your held item's durability in his sideroom.

Trivia[]

  • Treasures in the original game's beta versions were different and more varied. Their value were changed between the PAX 2013 demo and the trailer version.
    • In the PAX 2013 demo: silver coins (1), gold coins (5), ruby (10), amethyst (25), sapphire (20), emerald (30), gold (35), small diamond (50) and large diamond (100)
    • In the trailer version: silver coins (1), gold coins (2), ruby (10), amethyst (15), sapphire (20), emerald (25), gold (50), small diamond (100) and large diamond (250)
  • As with other elements in the game changed for the Japanese localization of the game, the gold bars worth 20 gold were re-textured for the most part as antique Japanese gold coins.
  • It is revealed that during their adventures, Shovel Knight and Shield Knight collected much treasure together. However, Shovel Knight starts with zero gold in a new game.
  • Treasure Knight is unsurprisingly obsessed with treasures, claiming it as the most valuable thing in life. Similarly, Mole Knight loves to dig out hidden riches, although more as a way to confirm the superiority of his excavation techniques.
  • One of the major reasons as to why the Alchemists are seen with suspicion and disdain from the majority of the Valley population is implied to be because they produce fool's gold from sawdust and mouse skulls and sometime use it in place to genuine gold as they don't see any differences between the two, leading the common folk to see them as cheating thieves.
  • It's impossible to go below the numerical value of three gold by death.

Gallery[]

See Also[]

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